Matchpoint – Tennis Championship, tennis review by Torus Games

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In recent years we have found ourselves on these pages talking about various AO Tennis or Tennis World Tours trying several times to elevate video game tennis from a bay where representation of this ancient sport has come to an end. However, the latest to try to capture the magic of this sport is Matchpoint – Tennis Championships, published by and developed by Kalypso Media. Torus Games.

But let’s see in detail how much and whether it convinces us. Matchpoint – Tennis Championship review.

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Matchpoint - Tennis Championship: long answer

Matchpoint – Tennis Championship: long answer

The heart of the fun experience of a game of tennis is the emotion on the courts. Capturing three key points is crucial for those preparing to develop these titles: the sensory response of the trades and the ball, the differentiation of the rebound by the court, and the tennis player’s response to the player’s commands. That’s why we based our game analysis on these three elements. Starting from the first point, we clearly see how Matchpoint winks at representatives of the aforementioned genre.

this aiming system ball and smash doesn’t break the belonging type and adapts to what’s been seen in other iterations. Even at the level of emotion, we are faced with a system that is run within, which the curious will have no trouble finding again in a short time. Basically, you hit the ball by pressing one of the 4 buttons assigned to the shots (straight, top spin, lob and damped) to manage power (button press time) and direction (analog stick aiming). The changes are intense and often hilarious, the only problem is artificial intelligence, but we’ll have a chance to talk about that later.

Continuing to examine the three key aspects, the latter is certainly a sensitive point. Today, it is difficult to understand how it is not possible to focus on production, beyond the limits of production and budget. bounce of the ball. The big difference between playing surfaces is what makes real tennis players more or less suited to some type of terrain (clay master Nadal, Federer or Murray turf etc). To date, this detail has only been implied in video game productions devoted to tennis, and we don’t understand why. Whether you’re playing on dirt or hard ground, Matchpoint won’t make much of a difference, and that’s a shame.

Even the third and final point in Matchpoint – Tennis Championship is not convincing. Unfortunately the game is marred by a host of technical issues including animations, artificial intelligence and a very dangerous overall stability. responsiveness from some actions in the game. In some cases this has been a disappointment not due to our faults, which in experiences with simulative ambitions should not have been entirely.

Graphics and Technique

Matchpoint - Tennis Championship: cross backhand

Matchpoint – Tennis Championship: cross backhand

We underlined how obvious the technical component is at Matchpoint – Tennis Championships. UnfortunatelyIA Torus Games game is unacceptable. The guys in the development team focused their efforts on customizing the playstyle of tennis players (a few licensed ones, to be honest) by taking artificial intelligence to an incomprehensible extreme. Not just heroes obvious gaps in animations and “running the tracks”, but it is often impossible for the players to influence the game with their decisions. The possibility of making offensive and defensive “volleys” (we would have to discuss this choice) on the player is actually useless and impossible to implement. Matchpoint – Tennis Championship will allow players to go to the net only and exclusively if the opponent allows the player to “call” the player with a damped shot, otherwise it will be impossible to approach the top of the court.

Moreover graphic level The game certainly does not show the pinnacle of perfection, quite the contrary. Unfortunately, the models of both the players, the spectators and the pitches are far below the standard level of a production similar to that offered by Torus Games. To my great surprise, there is a huge difference between the faces of the tennis players on the menus (beautiful to look at) and the models in the game (made incredibly differently). The greatest doubt, then, remains in the choice to avoid a diversification of the athletes’ physique, which varies only between men and women, but not among tennis players of the same sex.

mode

Matchpoint - Tennis Championship: character creation

Matchpoint – Tennis Championship: character creation

The last point to be analyzed isfun quote Recommended by Matchpoint. The Torus Games title offers practice and training, quick online and offline games, and a career mode. Beyond the latter, however, there is little and nothing concretely satisfactory. In Prince mode you will play the role of a rookie player (your creation) who must climb to the top of the MTC ranking (ATP ed) to become the world’s #1 tennis player. In addition to the scarcity of this offering, the problem we face is the extreme lack of licenses. Not only is designer clothing infrequent, there is also a total absence of official tournaments. Lack of depth in terms of choices and solutions proposed during the timeframe of the game in the career,couple absence. So let’s go over the absence of some of the most famous tennis players currently on the circuit.

professional

  • Conceptually tested and malleable game system
AGAINST
  • Graphically embarrassing
  • technically problematic
  • Poor in licenses

Source: Multiplayer

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