F1 22: Digital Foundry’s PS5, Xbox Series X | Video analysis on S and PC

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Digital Foundry played as usual technical analysis on F1 22it has received gradual improvements compared to what we’ve seen so far, so finding a game that can achieve great levels of quality without introducing major changes compared to the previous episode, PS5, Xbox Series X | S and PC.

when it comes solutionWhile F1 22 points to native 4K on PS5 and Xbox Series X, while limited to 1080p on Xbox Series S, ray tracing applied to reflections is found on consoles specifically in non-real gameplay parts of the game, i.e. replays or gameplay moments. It plays at 30fps.

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However, a certain difference emerges in this: It seems that there are indeed repercussions. ray tracing during gameplay inside the cockpit, but these are only available on the Xbox Series X and also the Xbox Series S, while they are absent on the PS5 and oddly enough on the PC, suggesting a possible bug or something to add later.

On the other hand, on PC, ray tracing can also be enabled during gameplay, but this involves significant performance losses. There are also ray-tracing-based transparencies that serve, first of all, to better render certain materials, and these are for PC, PS5, and Xbox Series X | It is located in S.

Otherwise, the various versions are practically identical, except for some weird chromatic artifacts that were only spotted on the PS5, considering that even the Xbox Series S version really does its best to look similar to the others despite the reduction in resolution.

from perspective yieldWith a pretty convincing 60fps maintenance even at the most complex moments, there is no particular difference between PS5 and Xbox Series X, a minimal difference is visible in 120fps mode: even in this case the performances are positive, but with V-Sync on Xbox Series X there is no noticeable difference in screen tearing. It is rare to encounter a problem that can cause

There have also been excellent strides forward in the PC space since F1 22 was launched this year, where it supports virtual reality viewers and Nvidia DLSS technology and expects possible support for AMD FSR 2.0 as well. You can learn more about the game by reading our F1 22 review.

Source: Multiplayer

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