The change to Zelda: The Wind Waker’s graphic style was so radical that even Miyamoto was against it.
The Nintendo maker and designer didn’t want to give up on Link and the realistic style of the saga.
Of all the games in the saga, one of the most original and special (at least in its artistic style) is The Legend of Zelda: The Wind Waker, released for the Nintendo GameCube in 2003. The graphics section has been discussed a lot. years but did you know Shigeru Miyamoto was against?
They hid the redesign as much as possibleAt least initially, or that’s what it turned out to be. Eiji Aonuma In an old interview with DidYouKnowGaming channel recovering in Japan. In that magazine chat of the mid-2000s, Aonuma claimed that she imagined she would go against Miyamoto’s graphic style. they hid the redesign from him for as long as possible.
In The Wind Waker, Link adopted a more cartoonish style with a cel shading look, leaving behind the realistic approach that Nintendo’s well-known producer and designer didn’t want to let go. “Miami had problems with the idea of abandoning the realistic style Link until the end of development,” explains Aonuma.

In the interview, Aonuma said Miyamoto’s he was embarrassed when he saw the design for the first time. But it got to a point where it was too late to turn it into a realistic-looking Zelda game, so he had to accept the situation and move on.
There were many critics when it went on sale. Line Connectionbut a better memory is held of The Wind Waker, which continues to be played by fans to break records over the years. 2023.
Source: 3D Juegos
