Resident Evil: ‘next-gen’ patches on PC are disastrous for Digital Foundry

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He doesn’t mind Alex Battaglia’s words Digital Foundry in his analysis “next generation” patch applied PC versions of Resident Evil 2, 3 and 7judging them practically disaster Considering that both the visual presentation and performance of all games deteriorate compared to the standard versions.

PS5 and Xbox Series X | Some doubts were raised with the S upgrades as well, but especially given the much greater potential of GPUs in the PC, and it seems that such an outright negative review has not been reached. , Capcom’s updates are not benefited in any way.

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On the other hand, feedback from users was very clear. controversy and protests which forced Capcom to re-release the original versions of Resident Evil 2, 3 and 7 on PC. The video released by Digital Foundry, however, explains in more detail what the issues are.

Given by the positive side ray tracing, on graphics cards that can support it: this undoubtedly improves reflections compared to the screen area reflection used originally, and also global illumination gives remarkable results, but the applied RT is still of poor quality and resolution and there are no options to choose from. can increase these levels even on higher graphics cards. There are some good results with interlacing, which is used by consoles and also implemented on PC to improve performance.

However, the good news ends there: If you exclude the minor advantages of ray tracing (in terms of how it’s implemented), everything else becomes clear. worseningpossibly due to incorrect optimization of DirectX 12, while older builds still work on the old API in DirectX 11, this causes a significant reduction in framerate, but also a general deterioration in visual rendering; HBAO + can only be selected with the following. ray tracing is off (otherwise you’re stuck in SSAO) and it’s a supersampling which apparently doesn’t work.

Likewise, there are strange issues with screen space reflection that seemingly disappears when aiming the gun. Another odd issue is the incorrect operation of temporary anti-aliasing, which is exacerbated by a non-user adjustable sharpness filter.

Source: Multiplayer

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