Forza Motorsport will have Ray Tracing on the track, but that’s not the only thing to add to the realism
Turn 10 detailed the next installment’s improvements, such as a dynamic day/night cycle, multiple cars, and more.
Presented as one of the strongest games on the Forza Motorsport, Xbox and Bethesda Showcase. graphics and hyperrealism. His appearance at the conference left us wanting more, so from Turn 10 onwards they want to advance more details of his project through a direct that was announced in the last hours and expands on the information about his long-awaited game.
Turn 10 wants to tell stories through damage and scratches on wheels and bodyworkEvent was Chris Esaki, the creative director of the episode to delve into some of the details seen in the first Forza Horizon trailers. On the one hand, the professional wanted to highlight improvements such as: physicallyThis improves significantly to give us a driving experience never seen before in the series. After all, Esaki is the one with the little details. day/night cycle dynamic, now available on all tracks, otherwise weather game changing on the same road.

The Turn 10 crew worked on other features, notably due to damage to the wheels and bodywork. tell the story of that car special. something complete with the possibility of activating ray tracing Esaki also remembers that we’ll see additional visual improvements off-track, both in the still phases and in the heat of the race.
As expected, Esaki ends his speech by stating directly that Forza Motorsport will own it. many new cars and we will be called as we get closer to the launch date. more events with additional information. Of course, the latest Forza Motorsport gameplay has not gone unnoticed by driving enthusiasts, and if we compare its graphics with the previous installment, the excitement of the players increases even more.
Source: 3D Juegos
