Street Fighter 6, exclusive interview with Capcom fighting game director Takayuki Nakayama

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The Street Fighter 6 demo hit the mark. Capcom’s fighting game is still a year away from release, but the version we tried at Summer Game Fest in Los Angeles felt perfect for an episode that retains Street Fighter 5’s urgency but also promises. having an articulated combat system and a respectable amount of content at launch. “We’re watching all the reactions from the public, both online and here at the event,” the game’s director tells us.

During the Summer Game Festival Street Fighter 6 director Takayuki Nakayama privately interviewed Talking about how Capcom’s new fighting game looks at the past and writing about the future of the series.

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Appearance change

Street Fighter 6 is said to support cross-play between different platforms, but Nakayama has not confirmed:

Street Fighter 6 is rumored to support cross-play across platforms, but Nakayama didn’t explain, “We’ll give you details in the coming months.”

Street Fighter 6 marks a change of course from different perspectives, starting with the visual aspect and the technology used. In fact, since its first trailer, fans have been more photorealistic design. “It wasn’t expected to be like this in the beginning,” says Nakayama. “But since Street Fighter 4 and 5 have that kind of anime style, we wanted to try something original, something new and challenging this time around for our audience.”

We also considered using a different graphics engine to guide the development team towards this aesthetic change. “While Street Fighter 5 was being developed on the Unreal Engine, we’re using the RE Engine for this new episode. As you know, it’s an engine that fits very well with that kind of aesthetic, so it just felt natural to opt for it. It’s a more realistic style. So Street Fighter 5 is being developed on the Unreal Engine. We took the characters from Fighter 2 and wondered how they would look in this photorealistic scenario, and from there we started iterating.”

Street Fighter 6 not only pursues a cold and identityless realism, it makes every fight a carnival of color with vibrant explosions and paint splatters. “Street Fighter alwayship hop aesthetics and street culture, “explains Nakayama.” Whether it’s the graffiti wall first seen in Street Fighter or the hip hop flavor Street Fighter 3 instills. People have always welcomed these elements, and we wanted to create something like that for Street Fighter 6. would suit the tastes of modern folk.”

list of fighters

Every character can perform differently in Street Fighter 6

In Street Fighter 6, each character can perform different “taunts” by pressing all six keys with a direction.

The change in appearance inevitably goes through the appearance. Warriors and although only five have been officially announced, some of the illustrations leaked online gave the impression that Capcom is poised to launch a diverse, interesting and original cast with a mix of classic characters and many more all-new. Nakayama doesn’t comment on the leaks, but has a few words to say about how the development team has approached classic fighters: “As for the characters we call ‘Heritage,’ we definitely wanted to keep the aesthetic elements that audiences love, but also the way people are used to controlling them.

But we wanted to take advantage of this to offer a completely new experience for new fighters compared to the old episodes. jamie, a newcomer to Capcom’s Street Fighter roster, allowing him to introduce a character who uses his drunken boxing style and controls himself in a way unlike any other. “This is an important moment for us and it’s not just about adding a fighter. We love that people fall in love with these characters, so we give them all the respect they deserve.”

In the drive system

The characters confirmed so far in Street Fighter 6 are Ryu, Chun-Li, Luke, Jamie, and Guile, but a leak seems to indicate the appearance of all fighters in their debut order.

The characters confirmed so far in Street Fighter 6 are Ryu, Chun-Li, Luke, Jamie, and Guile, but a leak seems to indicate the appearance of all fighters in their debut order.

Speaking of mechanics and controls: One of the most striking aspects of Street Fighter 6 is its battle systemReintroducing and reinterpreting many of the techniques and skills seen in past episodes, leaving the player the choice to create their own unique fighting style.

“The goal with Street Fighter 5 was to create an easy-to-understand system,” says Nakayama. “We wanted to keep that aspect while making Street Fighter 6, but we also wanted to propose a new model that would allow people to show their personality and fighting style.driver indicatora single system that allows you to perform so many movements”.

Street Fighter 6 will support commentary in several languages, though the existence of an Italian caster has yet to be confirmed at this time.

Street Fighter 6 will support commentary in several languages, though the existence of an Italian caster has yet to be confirmed at this time.

Street Fighter 5 was far from a bad fighting game, sorry but a common criticism was the oversimplification of the combat system. With such a skilled arsenal of techniques, matches became predictable, and even at very high levels, players used very similar tactics. Street Fighter 6 focuses on: freedom and on the impressiveness of the combat, and at any given time the player will have a large number of attack and defense options to choose from. “There were a few things that were out of our control with Street Fighter 5, but with this new episode, we’ve taken all the criticism into account,” explains Nakayama. “An example is the amount of content: It will go far beyond what has been done in Street Fighter 6 in the past.

World Tour mode

Street Fighter 6's World Tour mode, as the name suggests, will take us around the world.  what nostalgia

Street Fighter 6’s World Tour mode, as the name suggests, will take us around the world. what nostalgia

In this regard, the single-player offer of the game will be enriched with an unprecedented free roam mode called. world Tour, where different environments will be freely explored and fearsome warriors will face off across the world. Telling us the idea behind the idea, the director says, “Street Fighter has always had Versus, Arcade, and Training modes until now. These three options have been a good way to get familiar with a fighting game until now, but for Street Fighter, Fighter 6 is about the genre. We looked for a new mod that could bring in new users who are not very knowledgeable.

We wanted to create an option that will allow you to learn the basics of Street Fighter in a progressive and fun way, understand what makes a fighting game so special, and finally feel ready for a traditional match against other people at the end of this journey. “For Nakayama, the World Tour mode will have an additional purpose: it will allow novices to fall in love with the world and Street Fighter characters, learn about their stories and characters, but it is currently unclear how this mode will be able to keep this mode occupied for hours.

A Street Fighter for everyone

Other than a few unexpected calls on Zoom, the pandemic doesn't seem to have particularly affected Street Fighter 6's development methods and Capcom's plans.

Other than a few unexpected calls on Zoom, the pandemic doesn’t seem to have particularly affected Street Fighter 6’s development methods and Capcom’s plans.

The World Tour option won’t be the only way Capcom looks to expand Street Fighter 6 to new audiences. Anyone who is completely fasting on fighting games will be pleased to find one. alternative control scheme (called “Modern”) greatly simplifies the keystrokes you have to press to perform special combinations and techniques. For example, a single button press is all it takes to launch Ryu’s classic Hadouken.

With the new controls, performing spectacular and powerful attacks has become almost trivial, but you have access to far fewer techniques in this mode, which will – in theory at least – encourage you to try the classic control system later. “The game is still in development, so we’ll continue to balance this control scheme over the months and see if we need to make any changes in terms of impact and strength of certain moves based on the control scheme you use in the ‘mode, but a new control scheme designed for specific people.

Nakayama hasn't officially confirmed which net code will be used for Street Fighter 6 online battles, but given the issues with Street Fighter 5, it shouldn't be surprising that it's a big change.

Nakayama hasn’t officially confirmed what clear code will be used for Street Fighter 6 online battles, but given the issues with Street Fighter 5, it shouldn’t be a big change in that sense.

Using modern controls does not make you a Serie B player, and it’s okay to compete with others using this control scheme. We want to offer different options to different types of players, novice or not. “There are still a lot of questions about Street Fighter 6, one year into the game, but this is probably more of interest to the community. one: What happened to Ken? Capcom, tell us he’s fine.

Source: Multiplayer

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