CS:GO: Gio, biguzera and many others test Tuscan; see first impressions

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gio and more professionals Counter Strike: Global OffensiveCS: GO) guest Tuscanycould be the next map to enter the game rotation. The idea of ​​trying it out is that people who understand the game can provide feedback to the creators and the map is well designed and designed, ready for casual competitive play and professional.

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At the start of the video, Gio explains that Valve itself is closely monitoring the development of the card. He also added that there are very important factors for Tuscany to appear as an official map in rotation:

  • community approval
  • Professional certification
  • The card is lightweight for less powerful computers

After the tests, we asked the trance a few questions and you can check them all with the answer below. The video also comes below so you can draw your conclusions from home as well.

1 – How was this invitation born?

RAfter some interaction, via a DM on Twitter, catfood (the creator of the map) invited me for early access to the first official Tuscany release after 2 years.

2 – Who were the participants? Were they invited by you or by the producer?

RThe map creator gave me the ability to invite whoever I wanted as long as I could trust them and add to comments. That’s why I’ve invited the pros so we can talk a bit about how arguments are in a tactician and how a pro goes out of the way in map adjustments.

Among them were coaches Exp, Sidde, Dexter and Xamp. We called analyst Xis, who watched the first game, to provide some feedback. And professional players Biguzera, CutzMeretz, Gyzer and Short. land1n and abr ​​were invited, but the Los Grandes GH lost power on the first call.

3-What were your first impressions? What did you like the most and what did you like the least?

RHonestly, it’s a card that supports the first attacks of CT and opens up a range of penalties for TRs who know how to be patient. Map pacing looks very good and ready for competition, but may change with feedback from the competitive and casual community. The downside is that it’s a copy of 1.6 and the CS:GO offering is a bit more open and different.

4 – What did everyone think in the post-match speech? Were the reactions more positive or negative?

RThe reviews were super positive and critical. We had good impressions from previous players like sidede, xis and exp and the new players provided relevant information on gameplay and space control.

Many other positive comments confirmed that the map is ready to be added and modified as needed.

5 – Have you seen any major changes in Tuscany since CS 1.6? If so, what did you think of it?

RFrankly, I found the map very similar, with a few changes. The dynamics of the map are the same, the meeting points, the first actions are very repetitive in this regard. It changes the approach because we didn’t have molotovs in 1.6, but it’s pretty fun and fast turns for CT, Overpass style.

6 – In your opinion, which map should come out regarding Tuscany and why?

R: I bet on the Mirage or the Viaduct. These are the two maps that have changed the least in recent years and since the release of CS:GO!

Source : The Enemy

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