We are aware of the current situation snowstorm The hype for productions of the historic American home makes it extremely difficult to indulge. The mistakes made by this legendary team in recent years have been plentiful… and the internal situation certainly doesn’t seem particularly rejuvenated by the calamity outlined by the investigations made some time ago. To make matters worse, we considered Diablo Immortal’s predatory money making and the not-so-bright figure of the Overwatch 2 beta, especially at a time when more negative publicity was absolutely not needed.
However, a huge fan base always hopes for “rebirth”, despite the management delusions and scandals reported almost everywhere right now, some Blizzard teams still have that spark of genius that characterizes so much of it. from past productions. And the suit most people are betting on looks more like Diablo IV’s, not too curiously.
The reason is clear: this episode of Diablo can’t and shouldn’t fail. It’s also one of the most anticipated games by its historical fanbase, and the game that received the most feedback after the missteps (and only then largely corrected) in the third installment. Misunderstanding is not a new indication of incompetence, but it also represents definitive proof of a willingness to completely ignore one’s community, leading to a complete disintegration of the remaining trust in the software house.
Whether you’re optimistic or pessimistic, Blizzard resurfaced during the Microsoft Showcase and did so by presenting its latest class. Diablo 4: wizard, with a well-packaged video as always. The game-related information, however, was not limited to the undead lord’s abilities, hinting at a title that might indeed be the best candidate to correct course. Today we analyze them in this special section.
Necronomicon and other good audiobooks
lets start Wizard, because despite the limited gameplay of the class, which has been made public, it is already possible to get a concrete idea of \u200b\u200btheir abilities thanks to the many explanations made by the developers about it. Still in the eyes of this “veteran” of old Diablo summon the immortalaccompanied by scythe attacks and a few healthy attack spells that actually have a much higher range than we expected.
Necromancer’s connotations, however, seem to be split into three main types this time around, and are nothing more than customizable thanks to a unique mechanic called “.book of the dead“In short, your pale alter ego can summon skeletal mages, skeletal warriors, or golems, and for each of them it has a way of making a choice. three unique subspecies, each can be upgraded in two different ways. This mechanic is useful for diversifying the structures built around it, but at the same time the mage can choose to sacrifice these special summons to gain permanent passive bonuses. Thus, losing flexibility on summonable undead corresponds to significant advantages that can be used in more defensive specialties (for example, sacrificing a certain golem type grants 10% more life points) or strictly magic related. In theory, it’s also possible to completely abandon the summons to focus on a mage with extraordinarily advanced enchantments, but at the moment it is difficult to assess how effective such an experiment is.
Whatever your choice, the goal is clear: Diablo IV is everything customize. Not only are the characters changed aesthetically this time around, bringing them much closer to the ideals of those who use them, but it seems that each class has a special mechanics similar to the book of the dead just described, and there are systems designed for this. greatly facilitate change. Build for players. For example, it will be possible to get legendary powers from objects during progression and easily transfer them to rarer and more powerful weapons or armor after finding them. The developers explained that the choice was made so that you don’t have to give up certain passive skills that are particularly useful for your build, while maintaining a competitive equipment level as you progress.
A general rework also adds to all this delicious complexity. paragon systemallows you to go beyond the maximum level (must be 100). It’s no longer just stats, but a real skill chart that offers passive bonuses or unique additional abilities. Even abilities obtained with this upgrade can be replaced with glyphs that will be developed by the end of the game: At launch, it is clear how the core systems of Diablo III were completely abandoned in favor of a return to origin.
Endgame is a good game
The Diablo IV campaign will be predictably long-lasting, but will leave the player at level 45 when complete. After that the focus completely changes and moves to the content. game overIt seems more like Diablo IV as it should be, an ever-expanding live service with a myriad of activities.
Therefore, apart from the main adventure, which is non-linear unlike in the past, this time players have a shared open worldfull of dungeons (over 150), world bosses and loads of other extras yet to be announced.
this world boss They are interesting as they are battles against huge monsters, reminiscent of the most classic MMO raids, where several players have to work together to survive, and area attacks are wasted. But the real gem is dungeonbecause they are not only explored normally, but when the required level is reached, “nightmare dungeons” are unlocked with difficulty modifiers that can be activated thanks to certain seals.
This choice opens up a long array of possibilities: Find the right seals and as you encounter more aggressive enemies and unexpected modifiers, you can unlock rewards that are well-suited to your classes. The fact that dungeons exist partially randomized (they follow certain laws by changing the enemies encountered, elites, champions, abilities and also part of the order), slit by Diablo III. Not enough, each dungeon has a specific purpose, plus random to make the experience more enjoyable, Blizzard promised conceptually different and more content-oriented “seasons” from the past and stage The world to get more valuable rewards, as long as you find increasingly angry enemies. If you add the confirmation of PVP zones to that, it really does seem like a lot of meat on paper.
The problem is always one: trust. Structured game management and adding online content will be a major litmus test for Blizzard, and elaborate systems like the ones described aren’t exactly a walk in the park. We can hope all goes well and Diablo fans finally have a game worthy of the name it brought in 2023.
Source: Multiplayer
