Raubritter is the tried-and-true story of an unorthodox medieval survival

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While not counted among the great masterpieces, the medieval survivalist trend is particularly prolific and may also have a good following as it has produced countless small entertaining experiences that often have the same lowest common denominator. structure for online multiplayer. Recently, however, Raubritter has first person survival sandbox Set in late medieval Europe, it’s unlike any other sold on the platform due to its strong single-player meaning.

The game is the result of the efforts of a very small Polish team. Medieval Bytesand is preparing to face an extended Early Access phase that will officially begin in July. To learn more about this project, we started exploring the demo currently available on the Valve platform and we look forward to talking about it in this article.

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After that tried RaubritterWill it be just another medieval survivalist project or is it really a project to include on your wishlist? Let’s learn together.

The difficult life of the second child

Hamish, the NPC in charge of Raubritter's training

Hamish, the NPC in charge of Raubritter’s training

Raubritter will also be an open world survival sandbox, but every self-respecting single player will have a solid narrative background and the title of Medieval Bytes’ boys doesn’t want to be left behind. Connected, among other things, to an expression of the historiography that gave the game its name, the story tells us that in the late Middle Ages, a descendant of a noble Germanic dynasty, deprived of titles and legitimate property, was deprived of legal ownership by his eldest brother. he sees it above all as a great threat to his power. Exiled and rejected by his own dynasty, the hero will have to rebuild his fortune from scratch, trying to accumulate treasures and riches. noble art of banditryHis only goal is to regain everything that was his innately.

Unfortunately, the demo doesn’t let you get an idea of ​​the story’s weight in the adventure, but the developers promise a deep story. mission system which will get us to interact with a lot of NPCs, but even through some RPG elements that little is known at the moment.

After all, the concept developed by the Polish studio delivers just that: through classical dynamics. survival sandboxFirst of all, we will be called upon to build a camp, equip it with defenses and workstations, and then use it as a base for raids on neighboring villages and merchants passing through the great roads that connect them.

Carefully managing relations with residents will be crucial, as acting too harshly can cause villagers to identify us as the true perpetrators of wrongdoing and set us against the royal guards. To plan attacks and loot, it will even be possible to form alliances with other players to form a gang, since the studio has decided to activate a gang. four player co-op which is already fully functional.

lots of work to do

The only village featured in the demo.

The only village featured in the demo.

The concept chosen by Medieval Bytes is really interesting as it takes the perspective of unscrupulous thugs rarely encountered in a medieval survival video game. But once you’ve taken the first steps inside the demo, you can quickly see just how much Raubritter is. extraordinarily immature and that the build available to users is nothing more than a tiny pre-alpha that bridges any technical criticality to the brim.

The first minutes flow seamlessly through the tracks of a movie, although they highlight the angularity of the control system and the dancing animations of the protagonist and mentor Hamish. instructive This teaches the player to craft and gather natural resources to build their first camp structures. We immediately begin to build an arch and with it a few rabbits to hunt for meat and leather, but as soon as we are entrusted with the task of reaching the nearest village to sell these materials, we are met by a completely empty audience. Buildings inhabited by four NPCs and devoid of any decorations, with interactions reduced to the bone. After a few minutes, the tutorial is over, and even though the playing field is quite large, there is nothing to do but count the number of invisible walls that limit exploration.

Build your legacy with your bare hands

A view of our camp after an hour of crafting

The view of our camp after an hour of labor

Of course, the demo has an ax-proof aspect and can be used adequately despite the state of the game’s work. we are talking about to produce. Of course, Raubritter isn’t going to revolutionize the reference genre, but in this demo it was nice to scroll through the many objects available, organizing the layout of the structures so that everything was at hand.

there is everything you need to provide character needs: with a campfire you can cook meat, while the well guarantees an almost endless supply of water. Ingots are melted in the furnace, the skins are processed with a tanner to make the first item of clothing, and by creating a special table you can turn wood into boards, which will be very useful for making wooden elements. house.

There will be a fight in Raubritter

There will be a fight in Raubritter

In short, it’s a classic crafting system like those seen in many survival sandboxes, but everything works fine and it’s clear that this is definitely Medieval Bytes’ priority. During the year, if everything goes according to plan, it will be possible to construct a building.the whole castleAnd who knows what horizons the development studio’s work will take.

SYMPTOMS

  • interesting concept
  • Production in line with our expectations
Doubts
  • Battle system will be reviewed
  • still very immature
  • It may come in Early Access lacking many features

Source: Multiplayer

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