Street Fighter 6 is the tried and true of the top four fighters straight from Summer Game Fest

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It only took a few turns to fall in love with Street Fighter again. Released on PC and consoles next year, Street Fighter 6 is the culmination of the historic Capcom franchise, a special blend of old and new, that takes a 3D look at the critiques from the previous two episodes and re-suggests some of the most popular. ideas and mechanics. loved by fans.

for Summer Game Festival in Los Angeles With only four selectable characters and two arenas to fight it was only possible to try out a small demo, but the impression is that Capcom is well on its way to creating a perfectly balanced Street Fighter with an explosive aesthetic and all the tools to express your fighting style.

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Let’s find out why you’re in Tried Street Fighter 6’s first four fighters straight from Summer Game Fest.

Jamie, a surprising new entry

You can change your character's expression just before a Street Fighter 6 match

You can change your character’s expression just before a Street Fighter 6 match

The Street Fighter 6 demo at Summer Game Fest let you try out four characters that have been announced so far: ryu, Chun Li, Luke and new arrival jamieall of them are extremely refined with their way of showing themselves on the field and their renewed designs.

It stands out especially jamie: The latest addition to the cast of the series, the actor has a unique fighting style and mixes breakdancing with drunken boxing, despite wearing a kung-fu uniform. Jamie is agile, unpredictable, but above all, a crescendo of explosive attacks: “down, down, punch,” and here Jamie takes a sip from the bottle he carries with him, increasing his drunk rate by one level. With every sip, his tech arsenal is enriched with new attacks, while at the fourth and final level he definitely takes on a wilder look, becoming a dangerous kicking machine. Hope? Keep the Street Fighter 6 fighting roster at such high levels with characters that are original, fun to use and full of character.

Drive system put to the test

Street Fighter 6, Drive Impact is a burst of color

Street Fighter 6, Drive Impact is a burst of color

Jamie was certainly positively surprised, but the real hero of the show isn’t a specific character, but the new driver indicator. This single bar under your fighter’s health is linked to multiple offensive and defensive techniques that are clearly borrowed from old episodes of Street Fighter.

this Driver Effect It stands for Street Fighter 4’s Focus Attack and is a powerful attack that absorbs and pierces an opponent’s blows: it’s useful, you can do it, and it’s awesome and will be an essential tool in any fight.

You can always run them by spending Drive parry defense to block the opponent’s shots and gain an instant advantage over the opponent: unlike in Street Fighter 5, these are back to immediate execution, but be careful when misusing them, as an empty parry can easily be punished by the opponent. Add in other techniques like Drive Rush, Reversal, and EX attacks and you’ll realize that the amount of options to choose from at any given time is huge, potentially unpredictable, and will always lead to different matches, but never get overwhelming.

Since all these techniques share the same gauge, it is clear how important it will be to carefully dose the different Driving skills. Staying dry not only means you can’t use these skills, it also makes your character slower and more vulnerable to enemy attacks (for example, they can be stunned after a Drive Impact or KO with special techniques even while parrying).

Jamie makes the most appearances if he drinks four times during a match.

Jamie shows his wildest side if he drinks four times during a match.

The greatest value of the Drive system is precisely that: on the one hand, it is important enough to make the game understandable to everyone and at all levels; on the other hand, it is so versatile that it allows players to elaborate. many different strategies and expresses a highly personal style of play. With these premise, we’ll likely see ourselves witnessing characters used in so many different ways that are gorgeous and never quite the same competitive matches.

Modern Controls

Who would have thought that Luke would have a major role in Street Fighter 6?

Who would have thought that Luke would have a major role in Street Fighter 6?

Another interesting news of Street Fighter 6 is that a control system The alternative Capcom says is “Modern“This is a simplified key scheme that goes in the direction of several new fighting games to offer a more accessible experience for those unfamiliar with Street Fighter or fighting games in general. It’s similar to games like Granblue Fantasy Versus and At the never ending Rising Thunder, one or two keystrokes. Special techniques can be made by pressing.

For those catching up with the “crescent” and “down-down/forward-forward-fist” sound, it can almost seem like using two keys to make a Hadouken with a single keypress or activate an amazing Special Art. a heresy.. The new control scheme undoubtedly allows you to bring a new audience to Street Fighter and will perhaps be appreciated by those who want to focus more on strategy and mind play and less on dexterity in the inputs. We’ll see if this system will prove to be more or less advantageous than the traditional one when used at higher levels, but we’ll probably only know that once the fans have spent enough time with the game.

The eye also wants to fend off

After the netcode issues at the launch of Street Fighter 5, it looks like Street Fighter 6 will support undo technology for online challenges.

After the netcode issues at the launch of Street Fighter 5, it looks like Street Fighter 6 will support undo technology for online challenges.

It was already evident from the first gameplay trailer, but after trying Street Fighter 6 with your hands, you can only highlight the excellent work Capcom has done on the game.game aesthetics. The characters that have been officially announced so far (five if you include Guille) certainly have a more characteristic look than their counterparts in episode five, while the background is full of details and little easter eggs. The effects of Drive Impact’s special techniques and colors transform the playground into an explosive carnival, where Special Art’s choreography is even more eye-catching than the previous episode. The menus are less effective, but they are probably temporary and are destined to change even partially in the final version of the game.

SYMPTOMS

  • Drive system works great
  • Jamie is a great new entry
  • Every turn is a burst of color
Doubts
  • World Tour mode not yet tried
  • Will he be able to achieve this with a perfect netcode?
  • Capcom still has time to change that logo (again)

Source: Multiplayer

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