” develop”. everything good about Vermintide.
With the release date for Warhammer 40K: Darktide set for September, details on the long-awaited co-op game are finally starting to trickle in. Alongside the new trailer, Fatshark released a new blog post on Steam detailing Darktide gameplay. and how it differs from Vermintide.
The post explains how Fatshark began by taking the “core of Vermintide” and focusing on creating “a hybrid between meaty melee combat and classic FPS gameplay.” However, after the first prototype, the team decided there was a need to provide an “adequate FPS experience for our ranged combat”, including “dynamic mixing weapons and states, advanced knockback mechanics, suppression loops, and an interface”. Players will be able to customize their weapons, and Fatshark makes sure that the “chill rule” always applies, even when crafting world-destroying weapons. “The balance has always been between knowledge and pleasure,” he adds.
The team says their goal is to “retain what’s great about Vermintide, expand it with solid ranged play, and provide true hybrid combat.” The developer admits that the introduction of ranged combat and enemies was “challenging”, and the team’s desire to keep the game “engaged” makes the game more “challenging” than Vermintide, as Fatshark admits, “Vermintide is not well known to her.” .” the one who explains things.” However, “as long as the enemy behavior is intuitive and consistent with the player’s knowledge and imagination, it works,” he adds.
“The experience found in Darktide is hilarious, chilling, awe-inspiring and inspiring,” the post said, “as our veterans and those left behind to master it find and explore the depth that keeps them close.” . At least that’s what we think we’ve built. We hope you feel the same.”
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Source : PC Gamesn
