with Roller Champions Ubisoft Montreal trying to copy the magic he made game as a service Consider how resounding commercial and public successes, despite a slow start, revived The Crew and For Honor, the first The Division, but above all what Rainbow Six: Siege has become over the years.
Freely inspired PvP gameplay from the movie, after a very long delay likely due to Covid-19 related issues ball Finally PC, Xbox One, PS4 and Series X | It came in a free-to-play format thanks to the backward compatibility of the S and PlayStation 5.
as we will see in Roller Champions reviewDespite the delay, Ubisoft Montreal’s latest effort has given stores some respite, and it took a few days to crack its infrastructure and months to unleash its full potential.
ball
who saw ballRole Champions, the 1975 movie directed by Norman Jewison (or its 2002 remake), will feel like a deja-vu while playing. Designed by Ubisoft, the sport actually shares a lot with what was seen in the movie with James Caan. It is played in circular arenas to cover skates, is played with a ball, and has no rules, which makes the defense phase very physical. The atmospheres of rollerball were decidedly dirtier and more dystopian, with a pinch of criticism behind it, but the discipline of “sport” looks exactly the same.
Role Champions is played between two teams of 3 players, each vying for a ball that must be thrown into a ball of some kind. basket placed on the sides of the rail. However, before scoring a goal, a team must complete one full circle while holding the ball. Depending on the rounds completed, the goal may be worth more points, something that can allow you to completely reverse the outcome of the game even at the last moment. A basket made after 3 full rounds is actually worth 5 points and is therefore a direct victory of the match.
For its part, Ubisoft has made an effort to make its game different from the old movies: the bundle offered young and colorful, in a way that captures the most modern tastes and conforms to the free-to-play structure that supports the project. Through the sale of colorful skins and expressions, the Montreal studio hopes to reimburse development costs and support the community in the long run.
mode
long term is the key to understanding Roller Champions today. Ubisoft doesn’t seem to be in a hurry with the creature it actually made. After spending a week fixing matchmaking and allowing everyone to play most of the matches they’re paired with pretty solidly (something not to be underestimated given the fully online nature of the game), in many ways the title is still out of sight. fully mature.
Let’s start with modality: To stretch your bones and understand how to play, there are only Quick Games or Skatepark, a free area where you can meet other players. However, for “serious” play, there are Ranked Matches that only leave Rapids because you climb a ranking designed to put us ahead of competitors of our level.
And then? Enough, because for now the Surprise Event is closed and we don’t know when the next one is coming. A little’ some amount consider sticking the user for a long time, also consider the good unlockable plan or daily goals available in both free and paid season pass.
No way to create your own Crew, to play competitively with friends, form a consortium or compare statistics and skills. In other words, it’s missing all the side dishes and a good main course.
gameplay
It can also be detected under the completeness profile. gameplay. The game system designed by Ubisoft actually both entertains and allows you to experience it in a certain depth. In fact, after just a few games, you’ll be able to move around the rim more effectively, jump very high, or take advantage of your teammates to reach dizzying speeds and perhaps stop a shot a few centimeters from the basket.
Roller Champions might remember Rocket League in a few ways if Psyonix’s game didn’t seem more robust in terms of physics, touch accuracy, and game reading. Everything is bigger, clearer, and this allows you to understand where the ball is and why it was hit (or not). In Roles Champions, the owner of the ball is indicated by a simple indicator, to steal from him you have to fight him, and the contacts are not always precise and it is not clear why the action was successful or not.
This can make matches frustrating as the result may be due to a technical issue rather than the skill of a player/team. Like others these aspects can be developed over time, it will be necessary to see if the team will have the opportunity to do so.
Under technical profile We appreciated the lightness of the game engine, the ability to run on a computer even if it wasn’t designed for gaming, the soundtrack, and the design of objects and characters. There is still work to be done on code stability and matching, but within a few days the situation seems to have improved.
professional
- Fun
- Colourful
- Moment
- Several modalities
- A bit confusing and wrong game
Source: Multiplayer
