Halo Infinite has been updated with the May 13 update, here are the changes

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Halo Infinite got a new update today withMay 13 updateWithout breaking news in terms of content, it looks like a minor patch aimed first and foremost at balancing some aspects of multiplayer and gameplay features.

Among the revisions, referenced “jammed” weaponsAn issue that was introduced with the release of Season 2: Lone Wolves that needs to be fixed through a partial rollback in some aspects of managing them. It was an issue that occurred in some cases but was reported by several users and needed to be fixed.

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Other changes relate to restarting certain, defined jumps. “skill jump”: These are jumps that are considered outside the normal exploration of the map and are limited by glitches. In fact, taking advantage of some special forms of the scenario, players were able to reach some areas of some maps that are normally inaccessible.

These possibilities were eliminated with Season 2, but in response to the protests, the developers decided to re-enter the possibility of these skill jumps, especially in Life Fire, Bazar, Aquarius, and Streets, as reported in the patch notes.

mistake “tank gun” It’s back in action, allowing this solution to be used for Campaign boosting. Finally, as you can read at this address, various fixes have been made in terms of stability and various balances in various aspects of the game.

Source: Multiplayer

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