The March Digital Event disappointed us a bit: Capcom had just revealed three gentlemen, the monsters on the cover of the expansion, and a subgenre, showed us something of the new settings, and directed us to the official website for more news about the game. Overall, this Digital Event was stingy with relevant information and we had to wait about two months to find out more.
In this sense, new Digital Event Not that it’s more enlightening, and while we’ve discovered a lot of news about the revised and tweaked combat system, on the other hand, there’s a lot of things we’d like to see that Capcom has already promised to show. in the coming weeks. For example, starting May 16, on various social channels, we will explore each weapon and find a series of clips showing the tweaks made for this case.
In the meantime, just read the new one. Monster Hunter Rise: Sunbreak preview to know more.
Monsters old and … new?
Maybe it’s better to start with the painful notes, or almost. Let us tell you right away: The New Digital Event did not show us any new monsters. Producer Ryozo Tsujimoto and director Yoshitake Suzuki We’re back to talk about Malzeno, the main beast of this expansion, inspired by one of the most folkloric creatures ever, the vampire, by Capcom artists. In fact, Malzeno is quite reminiscent of Dracula with his wonderfully moving wings that wrap him like a long cloak as he prepares to attack.
Like the legendary Count Transylvanian, malzeno he can absorb the vital energy of his prey by commanding a swarm of mysterious parasites that create a new “blood sickness”: the dynamics are not very clear, but it looks like we’ll have to deal a certain amount of damage within a time limit, otherwise Malzeno will take on an even more disturbing and devastating form.
Unfortunately, the Digital Event did not focus on the other two of the so-called “three gentlemen” presented last time, Garangolm and Lunagaron, leading us to fear that these are the only monsters inspired by the horror tradition: the lightest we hope will inspire the creation of another shiny themed monsters. so to speak, solution. The new trailer actually revealed to us that one of Monster Hunter fans’ favorite Flying Wyverns will be returning: Seregios. Introduced in Monster Hunter 4 Ultimate, this beast is extremely aggressive and can cause a Bleed state with its attacks. It goes without saying that the player loses vital energy over time, and in previous games they were able to eliminate the abnormal situation by consuming special foods or staying still for a few seconds… which is really not recommended in the middle of a hunt! We’ll see if the ‘dragon with a thousand needles’ will be similar to its previous incarnations in Sunbreak: the model is nearly identical, but Capcom has focused on some of the visual details that adorn it.
The other two monsters that appeared during the Digital Event are two subspecies of Monster Hunter Rise. This somnacanth shining It’s a variation of the Somnacanth that blows an icy wind instead of its somber breath (but it goes!?). Conditioned by the ice element, this Somnacanth species can freeze the surface, causing predators to slide off or use it to attack them more ferociously.
L’Lava Almudroninstead, it’s… a fiery Almudron. While not particularly original, this subspecies can be quite annoying to fight: With the ability to keep part of its body underwater and attack from two different spots using its long empowered tail, the Almudron can catch new hunters off guard. . The fiery subspecies looks even more dangerous and we can’t wait to challenge it.
Exchanges and followers
As you probably know, Monster Hunter Rise: Sunbreak will be promoting the game. Degree and therefore a multitude of weapons and armors to be crafted by hunting the strongest versions of the monsters fought last year, which will not only last longer and deal more damage, but will also have a host of new moves in their arsenal: Digital Event tells us Aknosom’s new backslash and It demonstrated the Tigrex’s ability to combine biting and tailgating at the same acceleration.
Given the new dangers we will face, it is only normal for Capcom to expand our arsenal with new features. silk weaving attacks however, we were only able to take a glance at a brief summary. Digital Event has focused on a new feature that will likely get all players who have spent dozens, if not hundreds, of hours on Rise engaged: the new Change Skill Exchange skill.
Yes, the Italian name is a bit miserable, but this technique, Change Skill Exchange In English, it will revolutionize the structure of countless predators. In practice, we will be able to associate Silkweave attacks with two different equipment or scrolls: while on the field, simply press a key combination to instantly switch from one “load” to the next. This means we can take on four different Silkweave attacks with us, switching from one to the next in times of need.
As if that didn’t guarantee impressive flexibility, Capcom introduced a tactic called. Swap Dodge This allows you to automatically switch gear while avoiding a monster’s attack. That way, we’ll be able to instantly reposition ourselves to launch a Silkweave attack, or switch from an aggressive charge to a more defensive charge without abruptly interrupting the fight.
It’s clear that Monster Hunter is taking a more dynamic, versatile, and flamboyant path than in the past, and we’re pretty sure the purists stuck with the past were shocked by this facility. We still need to figure out what kind of conditions we need to meet in order to use the ability. Change Trading Skill: It is possible that it has a long cooldown or consumes Insect thread, thus forcing us to wait before using a Silkweave attack.
What’s new also shows that Capcom is acting from a different perspective than it did in the past. Follower Questswas perhaps one of the most striking revelations of this Digital Event. Basically, we will have to face some missions like Felyne or Canyne in the company of NPCs we know and who will fight with us.
Trailer showed us in action Fioraine and sisters Hinoa and Minoto, but they won’t be the only ones following us in battle. We will even be able to cooperate with the most important NPCs of the new Elgado outpost, such as Luchika, Jae, Admiral Galleus and Master Arlow, and with the NPCs we met in Kamura last year. Followers will not only attack monsters using their unique weapons, but the AI will also trick them into riding monsters or healing us when we’re in trouble. we do not know whether follower In singleplayer it won’t be able to replace Canyne or Felyne or recruit them except for very specific missions, but it’s undoubtedly one of Sunbreak’s most interesting news and possibly a game dynamic Capcom is working on. a look into the future.
SYMPTOMS
- Swap Skill Change promises more versatility
- Follower quests are a nice addition
- Why didn’t they show us completely new monsters?
- Will post-launch support reach the heights Iceborne has?
Source: Multiplayer
