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PS5 and VRR: Xbox Series X | First tests and comparison with S

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PS5 and VRR: Xbox Series X |  First tests and comparison with S

Various technical warheads including Digital Foundry and TechRadarthey made the first Scale over PS5’s VRRThe new functionality of the Sony console, which was finally introduced after a long wait, resulting in a series of improvements to the performance of games, although implemented in principle. Xbox Series X | not at S level.

As reported in the thread specifically, the variable refresh rate on compatible displays helps to eliminate frame rate issues by eliminating screen tearing and flickering how technology interferes and even if we have to look at the situation. games are included.

As we can see, the PS5 VRR does not work on all screens and someone has already thought about creating a list of compatible and non-compatible TVs and monitors, in particular, the functionality in question is characterized as: limitation Xbox Series X | It’s remarkable even when compared to what’s seen on the S: it only works with displays that adopt the HDMI 2.1 standard, so unlike the Xbox it cuts off part of the TV and most of the monitors, instead it corresponds quite precisely to one that also works over HDMI 2.0 and works on a wide variety of displays. Per AMD FreeSync’s requests.

The range in which the PS5’s VRR interferes is limited to the band between 48 and 60 Hz for displays at 60 Hz, or between 48 and 120 Hz for displays reaching 120 Hz.

Normally, a feature called Low Frame Rate Compensation (LFC) kicks in when the frame rate drops below the 48 Hz threshold, doubling the frame rate and thereby triggering VRR, but the PS5 should have this feature. applied via patchso it’s only found in some games, while others may experience flickering phenomenon (inconsistencies in the fluidity or speed of the images) and other issues especially those that haven’t been updated.

Digital Foundry tests have generally yielded positive results for PS5 games, with a few exceptions: Gran Turismo 7 and Horizon Forbidden West, for example, don’t seem to really support VRR or it at this time. not working. It also seems that on some TVs, this feature may conflict with local dimming, resulting in a loss of picture quality. Overall, Digital Foundry recommends using VRR on PS5 for games that only need to go at 60fps but tend to miss the target most of the time.

TechRadar’s review says the feature works pretty well, but Xbox Series X | It’s clearer since it doesn’t work as well as the S. The reasons are similar to those found by the Digital Foundry: strong limitation in active use only provided by support for the HDMI 2.1 standard and the need to patch it to work properly (although enabling VRR can still bring positive effects up to games that don’t officially support it), not working on PS4 games, 48 ​​to 120 The limited range of motion between Hz and the reduction of chroma to 4:2:2 using 4K at 120fps.

Source: Multiplayer

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