Cloud gaming breaks revenue records: Nearly $1,500 million earned in 2021
In 2020, this technology made a profit of $ 671 million.

Just a few years ago,cloud games‘ was a science fiction term. However, this technology has entered the video game industry with great strength, attracting up to 10% of gamers with possibilities that exceed the physical capabilities we already know on consoles. This popularity, how could it be otherwise, has been reflected in the revenues generated in the last few months, which has left us behind. record 2021.
Analysts say cloud gaming will continue to grow in the coming yearsThis is how they express it new zoo, the market analysis and research center for video games (via GamesIndustry), after accounting for the 21.7 million users paying for such services. According to its latest report, the streaming game earned the following revenue: 1.5 billion dollars last year, a figure clearly exceeding what was achieved in 2020: $671 million. But the matter does not end there, as analysts think these numbers are correct. they will only grow in the future.
What is the reason for this sudden success? First, Newzoo does not hesitate to point out the current situation. lack of ingredients and the imperative that large corporations value cloud technology. On the other hand, we should not forget about the different attempts to bring the game to the stream. televisions, as we’ve seen with Samsung Smart TVs. And finally, the analytics center also has some relevant agreements in the industry Like the acquisition of Parsec, a streaming platform, by Unity.
This leads us to a very clear conclusion: cloud gaming. will continue to grow over the next few months. Top companies in the industry are already joining the trend, with different initiatives such as SEGA with its ‘Supergame’ proposal, the option to stream classic PlayStation games, and the unprecedented streaming division of Xbox. cloud-native game development.
Source: 3D Juegos