God of War Ragnarok It received overwhelmingly positive reviews from everyone, but there are some controversies that seem like overkill. intrusiveness of suggestions addressed to playersa topic that he also talked about David Jaffecreator of the original God of War.
Jaffe is currently playing God of War Ragnarok as a “simple user” and enjoys the game immensely, but realizes that the constant player-pointing criticism of NPCs actually makes sense. However, it is also a explanation The practice of why the need to add this continued support, which has to do with the need to appeal to a wide audience and prevent declines in speed and intensity in every way, is to always try to involve the audience and absolutely avoid disappointment.
“I do, I really do. Games like this they cost a lot of money moments of blocking now, and in the face of these costs, represent death,” explained Jaffe, with his always very practical approach to game analysis, taking as an example one of the puzzles found in God of War Ragnarok, as pictured.
“I can imagine that this was one of the things the team tested and the challenges came up. I can imagine the feedback coming in and the result: within a second of encountering the main puzzle, the game it literally tells you what to doIn any case, Jaffe says that “some aspects can be reduced but never completely disabled, and the side quests seem to leave us more freedom,” and throws himself into it, though he shares criticism that these aids are excessive. part of the developers.
Jaffe, who has been on the other side of the fence for a long time and created the show himself, gives a balanced judgment on both sides: “It’s frustrating but it’s also frustrating. necessary. I can totally understand the vigilance that Santa Monica has to maintain here.”
As we reported recently, God of War Ragnarok has strongly brought up the debate that the recommendations in the game cross the line and treat players as helpless. This has also occurred for many other triple-A games and is closely linked to the need to appeal to a very wide audience and involve them as much as possible. Among the more recent games where this trend has been detected, we can also mention Horizon Forbidden West and A Plague Tale: Requiem.
Source: Multiplayer
