Home PS5 God of War Ragnarok: In (partially) defense of automatic puzzle clues

God of War Ragnarok: In (partially) defense of automatic puzzle clues

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God of War Ragnarok: In (partially) defense of automatic puzzle clues

God of War Ragnarok Predictably, it’s making headlines these days. The Santa Monica Studio game has just been released and reviews worldwide are overwhelmingly positive. But when it comes to the fact that the game does not have a lot of patience in a sense, first of all. solve puzzles.

Like the previous chapter, God of War Ragnarok has a number of chapters where it is needed. solve little puzzles, it’s basically about the use of Kratos’ weapons. On average, we’re not talking about particularly complex puzzles, but they’re never very direct either. You have to notice certain elements in the environment, understand how to interact with them, and do so. This takes more than a few minutes, maybe even a minute or two, especially in parts that are a little more detailed or require a solution you haven’t used in a while.

The problem for many is that at this stage God of War Ragnarok very quick to make a suggestion to the player. The characters will quickly start making suggestions with Kratos, though not always very direct, but still relevant enough.

Between fights, the God of War Ragnarok ax serves the mind, not the arm.

Why is this happening? Assuming that it’s not normal for Santa Monica Studio to solve any puzzle in seconds, our guess is that they prioritize blocking the player. It can be very frustrating to find yourself in a field, seeing clearly that there is something to be done and not understanding how, especially considering that those who bought God of War Ragnarok didn’t do it to hit bells with axes and move cranes. to fight

this average God of War Ragnarok player It’s not the user commenting on the internet and answering surveys about how dangerous invading helpers are, but the consumer who sees the trailer in which Kratos dismembers a draugr and can’t wait to do the same. Helps are for such users and others just stay in the middle.

Let’s take the first-person example: the author plays the AI ​​for fun jigsaw puzzles and in a Portal-like room of the moment, he has no problem spending 15 minutes with the controller leaning next to him contemplating the solution, perhaps even with the game paused.

God of War spawns a few minutes later in Ragnarok get angry easily not understanding what to do, because the experience you seek is different. The game should be progressive, fluid and you can’t stay in one spot too long. Of course, we would have liked the possibility of manually activating help, for example, rather than getting descriptions from the game, even to feel like we’re in control.

On the right, a player who doesn’t have time to think about the God of War Ragnarok puzzle

But the truth is that I tips help improve the experience for most people and even if it feels like it messed up the puzzle phase a bit. Maybe not for everyone, but mostly it is. But the point is, a game like God of War Ragnarok should really try to please everyone.

The solution is therefore very clear: some precautions must be taken for such situations. accessibility options very comprehensive. God of War Ragnarok, among other things, does not design accessibility options and offers very interesting options even for those without disabilities. One example is the ability to automatically collect resources out of conflict so you don’t have to press the key every time: We found this very nice.

It would be just as nice to have more control over the clues, but once we get beyond the puzzle, we admit it doesn’t really matter whether we solve it ourselves or a clue from the game; In God of War Ragnarok, priorities are different.

Let’s talk about it, a daily opinion column that offers a starting point for discussion around the news of the day, a small editorial written by an editorial team member, but does not necessarily represent the editorial line of Multiplayer.it.

Source: Multiplayer

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