The fifteenth season of Apex Legends, called Eclipse, is coming to PC and consoles on November 1st. On this occasion, a new map called Luca Destroyed will be introduced in the rotation and a new legend will come, catalyst. We’re talking about strong rumors in the Apex Legends community that finally showed the world his talent: the manipulation of fluid iron. A defensive Legend that can create useful moments for the team, but can also be useful in medium and long range combat. In this special event, all Catalyst skills and strategies to get the most out of it.
Skill Kit
Let’s start right away with Catalyst’s abilities. In detail, the skill set is structured as follows:
- Passive ability – Barricade: Catalyst can use liquid iron to strengthen doors
- Tactical Skill – Spiked Ribbon: A liquid iron bomb slams into the battlefield, slowing and injuring enemies as it crosses a puddle on the ground
- Ultimate Ability – Dark Veil: The catalyst builds a long wall of liquid iron to block the enemy’s line of fire.
With Barricade With active, melee attacks, the time to knock down doors is doubled and shells have no effect. Only Catalyst and her team can open and close doors, ignoring the effects of fluid iron. It can hold barricades up to two doors, here the counting has to be done with the frame, not as a single leaf, because if a double door is to send a leaf, the sender is replaced by a liquid iron cage. his tactics spiked stripcan be launched from a considerable distance, it is useful both as a tactic for initiating combat at medium/long range and as a defensive line against direct enemy thrust.
However, Dark Veil is the most important part of Catalyst’s kit. This is a skill that has never been seen before, indeed, if you’ve read our essay on Harbor, Valorant’s latest Agent, maybe this Ultimate will sound familiar to you. The Catalyst’s Veil is so high that we’re not sure if it’ll be possible to get past it with one jump of Octaine’s trampoline, it also nullifies the effect of exploration skills like Seer and Bloodhound. Those who pass the curtain are also blinded for a few seconds.
What always distinguishes the positive characterization of characters Apex Legends is a close synergy between the narrative industry and game design to ensure that the skill kits, physical appearance and character of the character are a cohesive whole. Dark Veil is a direct counter ability for scouts that disables the tracking movement of enemies. And it’s no coincidence that Catalyst has some unfinished business with Seer, the best tracker in the Season Meta…or maybe not. Respawn’s Game Designer Chris Winder says Velo is one lucky hiccup. “The veil was originally designed as a barrier that serves to block the view of other players, so you can use it to dodge, flank or push the allied trio before the enemies detect the progress. Of course we stood strong. Considering the scanning abilities of the scouts, in case Velo is unable to filter them out concludes that it will be a very ineffective cover”.
Legend/map balance
In the three-year lifespan of Apex Legends, there has always been a fairly distinct trend that sees Legends released simultaneously with maps as an excellent choice. He was with Ash on Horizon and Storm Step at Olympus. For this, we are sure that Catalyst will be very useful in Destroyed Moon. After reaching twenty-three Legends and five battle royale maps, it occurred to us to ask ourselves what the team’s priority was: All Legends valuable and balanced on every field or does Respawn acknowledge that certain characters may have a tactical advantage in certain situations? “As we work on new Legends, we strive to play them openly. map The team tests Legends every day, and we try to do some sort of playtest for each character on all published maps. We’re aware that some characters have advantages on certain maps or even certain areas, and I think that’s what makes the squad and the maps exciting, because each area of each map offers different benefits: There can be more buildings than one map. Characters like Catalyst or Caustic can block and control. Or there might be a lot more open space for characters like Octane and Pathfinder to take advantage of their mobility and traverse distance faster.”
The statement about it is a little different. Arenas. Coming back to the similarities between Agents of Catalyst and Valorant like the Harbor but most of all Viper, we assumed the Apex house newcomer had a clear advantage in the Arena, so with Winder game test Even in arenas. “Apex Legends is first and foremost a Battle Royale and it’s very important for us that this works at all times and under all circumstances. Obviously, we test characters in the Arena as well as in limited time modes, and in the past there were some elements that were changed precisely in their function. game test. If we find that some passive or tactical skills don’t work well in Arena, but make tactical sense in BR mode, then that’s a concession we’re willing to make.”
Buy without trial
Generally, Arenas and Limited Time Modes are excellent training grounds that concentrate the action in a shorter match compared to a BR match that can be completed all the way to the last ring with very little conflict. In short, you shoot more and simpler games. But that doesn’t prevent a hidden problem that gets worse every season:buy new characters before trying. This is not a problem for players who play a lot and just want to spend real money, but for those who just want to make targeted purchases with the credits the game offers, who do not have the opportunity to try a Legend on the field. It’s a good deterrent to buy. But for Apex Legends, a shooting range with all the Legends available is still a bit of a useless mod, as many of the characters require very specific situations to fully understand.
We then randomly asked if a solution to the problem was planned. “It’s something that is discussed within the team about how a player can do it. try a legend which he does not have. There are many offers, from a simple shooting range to a limited number of free games, so I don’t think it’s a rhetoric that we’re throwing away entirely. What I can say for sure is that we need to find the right path in case it does, and if it hasn’t been implemented as a feature yet, we’re probably still looking for how to do it.”
Winder then continues to expand the discussion. new players The first to approach Apex in three years of gameplay. We are working on a few solutions that we would definitely like to add to the game to help players get into Apex Games easily. We work to make them understand all the different mechanics, explain common situations, or prevent them from getting into very difficult lobbies. doing things that help players learn BR’s characters and mechanics over time or more gradually. Something similar has been done for Apex Legends Mobile, which has a much larger training section rather than a shorthand shooting range. This is the path we want the PC and console version to follow as well.
In this special event, we covered the entirety of Catalyst’s skill set and gameplay strategies: if you’re interested in an in-depth analysis of the character’s characterization, we refer you to the main title page here on Multiplayer.it.
Source: Multiplayer