when it comes spiders And when the history of the French development team discusses how limited development titles have been for almost fifteen years, it’s easy to risk falling into mediocrity. The truth is that the clarity of the obvious shortcomings on the game front, the adventures the team imagined and created has produced much more than interesting products. A classic action RPG, GreedFall itself, well-written and discreetly staged, has left many of us hoping for an important step forward, almost blessing.
Steelrising: The team’s last effort thrives on lights and large shadows. It’s never easy for anyone to get into a fight like the spirits, even if the team’s structural issues are precisely those aspects that completely change the player’s perception of the well-being of the species.
Let’s find out which ones are in Steel Rising review.
non revolution
Paris, 1789. The Storm of the Bastille never happened, and King Louis can now count on an army of automatons cornering the city. People don’t take to the streets. The fire of anger does not shine and there French RevolutionThe most important in Western history is disappearing under the watchful eyes of Queen Marie Antoinette. In this special cozy atmosphere, we will be called upon to emulate the Aegis, a feminine automaton who works as the queen’s personal guard and is sent alone to find and stop her now completely insane husband.
These are the buildings of Steelrising that open before the player with an imagination that skillfully mixes different styles and once again highlights the best of Spiders. right on narrative part and worldbuilding, which Steelrising does its best.
Don’t get me wrong: Of course, we are not talking about a game with an extraordinary cinematic setup or full of dialogues that will remain in the common imagination. The truth is that, overall writing quality and all the essential elements of a good story are there, sometimes it is watered down, others are a bit sought after, but never reach its goal.
Living the story of the Aegis, of his self-awareness as a being and his quest for his own place in the world makes it a magnificent metaphor for what this cornerstone of our history means. a background Magnificent Paris in the late 18th centurySteelrising’s storyline convinced us most of the twenty hours it took to conclude the campaign, including a large amount of secondary missions.
Hunting for vending machines
It is impossible not to combine a review of the perfect narrative component. Gameplay. Steelrising is like spirits from start to finish. As a result, the usual features of the genre are ready to torment the player, but also to encourage, as they have been for more than a decade. The collection of experience that can be lost with each death, the search for new resting points to recharge one’s resources, as well as the enemies of the region, the growth based on points spent on one of the six attributes available to the player, and so on, following it cliche classic of the genre. We’re talking about an approach that has been so repeated in the recent past that it’s almost hard to analyze it without feeling a constant sense of dejavù.
Unfortunately, the Ghosts of the Spiders return immediately, designing a game with very strong pad issues. At the beginning of the adventure, you will be able to choose between them. four different classes, each focusing on two of the six available characteristic points and containing a specific type of weapon currently provided. The entire combat system starts to creak in these aspects, making room for the ghosts of a talented team, but getting close on too many fronts.
this animations Aegis is the product of an often very long and poorly done hitbox cleanup job that is vague and difficult to interpret. Of course this depends on the type of weapon chosen and gets stronger or weaker, going through lighter ones that can get good feedback, but then relentlessly falling to heavy weapons that lack a sense of presence. Forget the chance to stage a real tank class. The relationship between the damage done and the risk of those who may be exposed makes it unfair.
As if that wasn’t enough endurance management It is very punishing at first. When the bar is depleted, in fact, the Aegis will overheat, as a result of which it will only be able to walk for a few minutes before performing another action, leaving it at the mercy of the opponents. It is true that, as with the NiOh Ki Rhythm, it is possible to recover some immediately by pressing one of the front keys, but the system is also not very stable with regard to the damage inflicted.
On the contrary, when you start dealing with Weaponry – if it’s even simpler, but we’ll get there soon – the story changes completely, putting us in front of very simplified situations that often greatly simplifies progress. With a little familiarity, taking advantage of the agility of the Aegis and the tools the game has to offer, almost no situation is really difficult, except for a handful of main bosses who tend to use too much of a bit of resistance to increase it on an artificial difficulty.
We talked about the elements that are the cornerstone of a system that allows us to exploit. frost, fire and electro to create reactions that block opponents or continue to deal damage over time. All weapons and rescue objects similar to Dark Souls’ estus can be upgraded, allowing the protagonist to advance through a succession of macro-regions that make up the Paris imagined by Spiders, which helps him face with greater agility.
Level design and gadgets
completely level design to be emblematic of the schizophrenia of a game that changes in a matter of seconds and leaves the player to wander in a purgatory of fun and frustration that baffles us, but also satisfies cyclically. Aegis can move between the districts of Paris using the mechanical wagon left by its creator.
Despite what usually happens in derivative spirits like Steelrising, Aegis can now rely on a series of three gadgets that are becoming more and more classic. hookA throwback that is useful in both advancement and combat, and opens up new paths and is very similar to the structure of a classic metroidvania. Unfortunately, the level design doesn’t help distinguish areas well, putting the player in a situation of having to take advantage of the compass at stake to find them easily, just as many of the shortcuts the team has placed to facilitate movement are not always functional. path to follow.
same goes for Vestals – the equivalent of “darksoulsian memory” bonfires that evolve in in-game locations. You move from checkpoints a few hundred meters away to others that require a few tens of minutes to reach and unlock, with the risk of having to repeat your steps too often, of course. Managing items takes care of that to make forced repetition less frustrating. In fact, each region tends to be more or less dependent on a specific region, providing players with appropriate defensive tools and allowing them to speed up progress by taking advantage of enemies’ weaknesses.
We appreciated that it is impossible to abuse in this sense. basic shells, precisely because they can be recovered on the field, or by spending the same souls released by enemies to not let the player overdo it in their use. The use of firearms, on the other hand, is independent of stamina depletion and provides the condition to fire in bursts until the player creates the reaction they seek and desire.
Technical ups and downs
Steelrising is a game with an art design and a world building and we would like to repeat that, it highlights the Spiders’ skills. The game’s steampunk-like Paris is lively, lively, even, and best of all, as you progress through more rural areas that offer interesting and well-thought-out landscapes. Unfortunately, everything is general technical level It’s very close to the beginning of the last generation, except for a lighting system that represents the true highlight of the game.
L’artificial intelligence The number of opponents never stands out in the overall calculation, but it is also true that a soul-like structure itself requires a series of bets in the routines and agro of the enemies that are difficult to overcome. Perhaps we would like to notice a more interesting position of opponents who seem too thoughtful to surprise the player at the last moment or, on the contrary, allow them to overcome all areas almost without encountering any conflict.]
Comment
Steam, PlayStation Store, Xbox Store
6.8
Readers (2)
8.0
Steelrising could and should be the consecration of the Spiders. Unfortunately, the choice to create a spirit-like creature at this point in the genre’s history, perhaps notorious, didn’t help achieve the goal and put the team in a major stalemate. The story of Aegis works, the world-building is interesting and versatile, and although often told with a pinch over the phone, the twists make the progression of the plot really interesting, but speaking of a genre so dependent on the game’s specs, a bit everything collapses under the weight of the experience pad at hand. We believe the French team has filled their desire for pure action and can choose to return to what they do best: excellent RPG experiences like Greedfall were only a few years ago.
professional
- The image is outstanding
- Gadgets that provide the mobility of the Aegis and an interesting trackback
- titans
- Level design with lots of bass and some treble
- The woodiness of the combat system is really annoying
- Little difference in use of different weapon classes
Source: Multiplayer
