Exclusivity is becoming increasingly rare in today’s video game journalism. On the other hand, it has now become nearly impossible to completely stop the leak of information and the spread of news on the web so fast that private articles are an advantage (and should be accepted) for an almost negligible amount of time. indexing level and first accesses).
The main problem with exclusivity, though, doesn’t lie in what has just been explained: oftentimes, especially in the incredibly anticipated titles where you want to maintain maximum privacy for as long as possible, early coverage also has significant limitations, which makes it almost impossible to let go. newspapers to offer fans a few scraps of content.
That seems to be the case with Ragnarok’s God of War coverage. Game Informer: still tested among the most important in the world, but limited to a few production-related articles PlayStation Studios Accompanied by two videos with negligible duration to say the least. In short, thanks to an exclusive, perhaps “fantastic” surprise, as evidenced by the social communications of some of the team’s developers, once again demonstrating Santa Monica Studio and Sony’s willingness to reveal as little as possible until the very last moment. the future.
Despite these as yet unknown innovations, the short videos posted in any case contain more information than would be expected for a watchful eye, and we will try to bring them to light in your company today. Special dedicated to God of War Ragnarok.
Fire and Ice
It’s obvious we’re starting warConsidering that it was the first issue that the American newspaper dealt with. The changes in this area seem to be various and all, aimed at an overall increase in the complexity and flexibility of Kratos’ maneuvers during battles. The most obvious change? with the addition”unique moves“Of the two weapons available to the wiry Spartan that allow him to basically charge the Chaos Blades or Leviathan ax in the middle of combat (God of War skills), but the real gem seems to lie in the possibility to use both simultaneously with a quick weapon change for as-yet-undisclosed additional effects. looks.
the question is weapon changeMoreover, it seems to be much better integrated into the rhythm of battles, without a particular focus on axes or knives alone. The new ax moves seem noticeably more “throwing” oriented, after all, the fiery chain of blades makes it possible to instantly bring down enemies thrown into the air for merciless closing of combos. Combined with the possible extra elemental effects described above, the hero’s need to combine means of death for long combos can lead to a refocus on air combos in Ragnarok for a much higher overall showdown. Of course, the battle of this God of War comeback is much more calibrated on the power of maneuvers, well placed on the ground, and noticeably more “brutal” than the series in its original incarnation, but these innovations are a viable replacement, better suited for the new mechanics (and very useful in the new God of War to further improve the control of groups of enemies that require more strategy and repositioning due to the rear camera, and also careful use of certain maneuvers).
So a very interesting question shields: it is not clear whether they can be replaced as quickly as cutting edge weapons; however, it is clear that they were designed to offer two different approaches to defensive maneuvers. new The stone wallin fact, it does not withstand momentary parries and can absorb blows on the defensive (only up to a certain point, so it’s better not to abuse it) and then release the accumulated energy in the form of a devastating shockwave. However, the original shield variant still relies on instant parry, but it stuns enemies more brutally and in some cases guarantees responsible quick executions, which can really support players who specialize in “shutting down like a turtle”.
The same atreus he seems to have received a significant boost: he can once again stun and immobilize enemies (both with arrows and directly), but the frequency of his attacks seems to have increased, and it is even possible to precisely direct his shots at certain targets. We observed this during the video when Grim, a large reptile that is part of Ragnarok’s new zoo, used it to break through a wooden wall from a distance from his perch. Ah, frankly we expect a lot more variety in terms of opponents and creatures in this sequel – given that it’s one of its predecessor’s weaknesses – and it’s good to see how strange the behavior of these lizards is. their ability to launch acid from a distance and climb vertical surfaces.
house of the dwarves
The second clip shown, although short, is just as interesting as the first. Kratos and Atreus here Svartalfheim, the realm of the dwarves that was unexplored in the previous game (it seems that all nine realms will finally be freely accessible in Ragnarok, with significant changes to those previously visited). This time the focus is not on the war,discoveryfor at first glance Svartalfheim seems like a quiet, enemy-free kingdom, filled with dwarves running their business, and full of directly earthly gadgets and technologies. crossword from this sequel.
Yes, because in Ragnarok, Santa Monica Studios seems to want to recreate more “quiet” moments with more elaborate puzzles than in the past, though not just the battles but directly related to the powers of Kratos’ vehicles. You can’t see much in the video, of course, but we can observe Kratos freezing the exit point of a geyser to create a platform, and on another occasion a jet of water destroying a metal structure. Blades of Chaos. For what little one might guess from these interactions, the map clearly shows mills and other structures that use the geyser jet to work, and it wouldn’t surprise us if we encounter complex combinations. interactive elements It must be carefully studied to obtain hidden chests or clear the way of the Spartan. Curious but predictable, then the presence of one of Odin’s ravens at the beginning of the level shows how father and son are constantly under surveillance by the main Norse god, and therefore always at risk of being ambushed by his followers.
But overall, the surprise once again technical sector: The new kingdom is gorgeous, full of bodies of water for boating, and a clear indication of the wide variety of environments Santa Monica promises. The game may be cross-generational, but it’s once again bombshell in terms of graphics. However, some scenes of the two videos bring to mind an important scene. enlargement of maps, so much so that in the distance in Svartalfheim you can see a huge mountain with a sculptural face (reasonably reachable after a good trip). Also in this case there is not little to consider and surprising ideas in map design may not be lacking.
Simply put, even with the stingy information officially made public by Sony and Santa Monica, there seems to be a lot of meat in the new God of War, and we’re really curious what the surprises are that glorify its developers. extreme levels. Who knows if Sony will decide to show something more concrete soon; at least long before the game arrived.
Source: Multiplayer
