Various details about the game from Game Informer’s detailed article Announcements between battle system from God of War: Ragnarokthus, although clearly starting from a common base in the latter, it presents several distinguishing elements from the previous chapter.
Basically aevolution general introduces some aspects aimed at further improving the game. Leading combat designers Mihir Sheth and Denny Yeh played an important role in establishing the series and have a lot of experience with the series, having been in that role for over 17 years.
The basic idea of God of War Ragnarok’s new combat system is to “play with your food”, that is, to play with food, providing a wide variety of possibilities and tactics to manage and fight enemies, such as a hunter. Use different techniques to outwit your prey.
Thus, the fun of God of War Ragnarok comes from the action during the conflict, which allows for a significant variety of approaches and situations, thanks to the simultaneous presence of the two characters (Kratos and Atreus). various arsenal and attack solutions Available, also combined.
Among them is an interesting innovation, “Signature Gestures” attached to each weapon: these are activated by the triangular button and allow you to fill your attacks with additional power.
after equippingLeviathan’s Ax or Blades of ChaosFor example, with the triangle button you can fill them with elemental powers such as ice or fire, and perform new attacks such as “Frost Awaken” or “Whiplash”.
Also he shield it has been replaced with new possibilities and becomes an additional offensive weapon: it requires valor, quick moves and perfect timing when dodging, which charges it with energy that can then be released to enemies. Similarly, the Stone Wall Shield can also accumulate energy, but in this case it will be hit with a slower and more conventional use, but this will also cause it to degrade.
Sheth and Yeh also confirmed that enemies will be more deadly at higher difficulty levels, environments already visited will be periodically repopulated by other opponents, and in some cases even stronger. Additionally, secondary content such as subtasks and the like should allow for more satisfying rewards.
Just at this time, we saw videos and images from Game Informer, where God of War Ragnarok is the cover game of the new issue.
Source: Multiplayer