We don’t know how many of these pages play out, Dusk Diver, the first episode to appear as a series of equilibria. This particular blend of action, combat, design and highly oriental settings is likely to have managed to captivate, lurking within that raw jewelery halo under construction. With this follow-up, the developer Wanin International try to take back what was said and throw forward a few meters in a fairly large mix of opponents.
If it is true that the world of action was taken over by some kind of storm of the spirit-like type many years ago, it cannot be said that the people did not have a hard core, even if they were numerous, as it has always shown over the years. Do some healthy and intense finger exercise on the pad.
Follow us Dusk Diver 2 review To find out if this is the action you expect.
The date must be known
They told us at school, too: Those who don’t know the story don’t understand where they live. Dusk Diver 2 is somewhat similar to the uncompromising approach of the old local professors: from the first lines of the complex world of characters, factions, powers and foes surrounding a fictional Taipei, you’ll know if you haven’t played the first one. episode, you’re going to have a really hard life to follow the many lines on the screen, obviously just English.
The developer does not want to take prisoners: either you know what and who you are talking about, or it is better to put a sandbag inside the house and blow off steam with it. In any case, the events begin a year after the end of the first episode, with the main character Yumo oscillating between the ordinary dimension and the game dimension. Chaos MonstersWith the powers we’ll let you explore in an alternation between normal girl life and relentless rage in monster-filled dungeons.
Provided we get beyond that initial surprise, Dusk Diver 2’s action/role-playing structure has its own reason, thanks to a quest system from the past but enriched with an aesthetic key that’s at least very similar to Shin Megami, especially Persona and Tokyo Mirage Session.
This time, it’s Ximending district, not Tokyo, as expected. Taipei: therefore we are always in the East, but within a nation that is somehow exotic and whose stylistic features differ from the canons we may have become accustomed to over the years. For once, an eastern metropolis unlike any other. We called it Yumo: when he and his team meet a mysterious boy and an unknown follower of his, a struggle ensues between the factions drawn by the power of the Dragon Vein. And now your hands are ready to lead.
Punching and kicking everybody
The most important part of Dusk Diver 2 is clearly its action dungeon structure, role-playing and with occasional splashes of musou. However, unlike other more elegant games, the amount of text, keys, actions and actions available is huge at the start: even in the hands of experienced players with similar titles, the way the game starts the player will be all that needs to be learned. to move first step in the starting dungeon.
After this first stage, battle systemcertainly more layered than the first, but visibly a little immature, limited, not too sharp: we are still, for the tenth time, a not-so-satisfying system, which, as soon as we understand what the character of the team is. this is the one that does the most damage, we use it for hours and hours without major stimuli for change, although the heroes are freely modifiable in battles.
Let’s also assume that the way so many enemies were withdrawn forced them to approach battle at times. boringmade of long but not very galvanized screw rods, it’s a lot of time to waste in predictable enemy attacks and skirmishes, and here it is, the item that needs to shine under the hood turns out to be something unique. bad. Growth or equipment management brackets are pretty much embedded in foreshadowed and revised classic orders. Even the quest system or development through eating, the dungeons in general are not poorly designed, it really adds nothing: it’s a pure execution of things seen a thousand times before, but this time in Taipei instead of Tokyo.
A few words about the tech sector on the Switch: The title works pretty well with a little hesitation in frames, but it matters little. absolutely fine character design, minus the polygon transfer of characters, pretty poor and almost a generational girl. It’s probably a price to pay for making 30 frames as stable as possible, but we’ve seen much larger games work better than this.
Comment
PlayStation Store, Nintendo eShop
49,90 €
6.2
Readers (1)
7.3
Dusk Diver 2 is a game that can please extreme fans of oriental action and role-playing products, but only them. It’s not badly packaged, it’s not perfect in anything in particular, it offers an offering that’s been seen thousands of times in the past, and the combat system isn’t as fascinating as we’re going to figure it out, considering then, its sequel. It is the sum of the parts of a series that consistently demonstrates its potential without being shy, yet possessing it, keeping it above competence, thanks to the basic structure that still works for those who have the patience to progress. developed.
professional
- story, character design
- Different oriental setting than usual
- Has a well-made foundation
- Flatter than expected combat system
- It practically does not shine in anything
- Poorly calibrated party progression and management
Source: Multiplayer