Resident Evil 7 was going to be a game-as-a-service with microtransactions and multiplayer, but the idea didn’t come to fruition.

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Resident Evil 7 was going to be a game-as-a-service with microtransactions and multiplayer, but the idea didn’t come to fruition.

The game’s executive producer, Jun Takeuchi, lobbied to remove such features.

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happens most of the time first plans many of the various projects are often far from how they got to the market, and fortunately that was the case with Resident Evil 7 because it was a complete success. Capcom. The initial plans of the Japanese company micropayments and multiplayer gaming as a servicebut the idea did not progress.

this Resident Evil 7 Executive Producer Jun Takeuchispoke with Shinji Mikami on Biohazard’s official YouTube channel. It turns out that Capcom initially planned to add multiplayer features with micropayments and turn it into a game-as-a-service, but Takeuchi’s entry into the project changed everything, as summarized by VGC. Note that the video is private and therefore cannot be found manually.

Executive producer talks about how What did they want in the beginning?: “They told us ‘do this and that’, it was very difficult for the directors at that time. online multiplayer‘ this is ‘downloadable content’. ‘Continuous service games! Microtransactions! Make a Resident Evil game that ticks all those boxes,” says Capcom.

The idea of ​​multiplayer died quicklyJun Takeuchi, RE 7 Executive ProducerThe manager continues to talk about the changes he made when he joined the project: “First of all, we decided that. Resident Evil’s roots in fear. We talk a lot about this. The idea of ​​multiplayer died quickly. We narrowed down the list until it became marketing’s worst nightmare: a casual single-player horror game. And so we ended.”

behind this story the rest is history, and it could never be said better because Resident Evil 7 is the best selling game in the saga. It should also be noted that other successful games in the saga, such as Resident Evil 2 and 3, received new generation updates. If you want to know how we got this title from 3DJuegos, we invite you to read the analysis of Resident Evil 7 conducted by Álvaro Castellano.

Source: 3D Juegos

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