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Although the linear levels were based on previous games, the world of Sonic Frontiers was difficult to grasp.

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Although the linear levels were based on previous games, the world of Sonic Frontiers was difficult to grasp.

Takashi Iizuka, creative director of SEGA Sonic Team, revealed more details in an interview.

If nothing goes wrong, a Sonic Frontiers should arrive later this year, which has been skeptical from the first time. SEGA taught. The main premise of his proposal is a world with open space and more closed independent levels, where those in charge offer more detail.

it happened Takashi IizukaSonic Team’s creative director, who left us more comments on the amazing world of Frontiers in an interview with Game Informer. difficult to conceive because the team has been building action and speed linearly for many years.

It wasn’t easy to let go of the aboveTakashi Iizuka“With Classic Sonic, you can enjoy high-speed, road-scanning experiences just by moving to the right,” Iizuka says. “We’ve been building high-speed, one-track action for over 20 years, so It wasn’t easy to get rid of this idea.“, Explain.

sonic borders

The creative director also referred to the Cyberspace levels, the more closed, guided and linear segments, in this case, drinking from previously seen work. Sonic, Sonic 2 or Sonic Unleashedbut the important thing is that clear understanding helps them get out of the monotony. “While it allows us to develop the format for action games, it also offers a wide variety of possibilities,” says Iizuka.

With no apparent delays and no specific date yet on the calendar, what we do know is that Sonic Frontiers is coming to PC, PS4, PS5, Xbox One, Xbox Series X|S and Nintendo Switch. in the winter of 2022. It will be an important moment for the franchise as SEGA itself sees this as the first step towards its future.

Source: 3D Juegos

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