In 2022, we had the opportunity to play Sifu, inspired by the kung-fu movies of the 70s and 80s, which received a lot of attention a few months ago and captivated fans of modern scrolling fighting games. But the year isn’t over yet, and another game is about to arrive, sharing the same core philosophy and approaching it from a completely different perspective.
we therefore I tried Midnight Fight ExpressI’m trying to figure out if it’s worth returning to leading hands.
what a passion hit
There demo Available as a free download from Steam, Midnight Fight Express offers four full levels out of nearly forty totals; these can be completed in about 30 minutes, but can be played several times to achieve the maximum score. Unlike Sifu, Jacob Dzwinel’s headpiece has a fixed isometric view. However, the general idea seems to be the same, i.e. simulating fights while looking at the cinema, giving the player a certain number of executable moves, others unlockable, as if they could use it in a creative and personal way. He was in front of a kind of sandbox, where the important thing is not only to win, but also to create.
There History The background of the action is quite mysterious. In the interludes of the game, we see the protagonist being arrested by the police, who want to know what drove him to become some kind of executioner. It looks like (at least that’s what the demo levels tell us) a drone driven by a mysterious figure to propel it, a mysterious figure began issuing orders to it to counterattack the criminal gangs that have invaded it. City. This all turns into a long race where ours will lead us to break into a local gang’s lair, kill the boss, and then go in search of the crime leaders who really control the city. The demo ends with a level set on (and above) a subway train (the executioners don’t pay for the ticket).
gameplay
this gameplay apparently quite traditional. You enter new areas and defeat the enemies with everything you have. In the beginning it’s actually a few moves but by playing you unlock others, you learn the system associated with blocking enemy attacks, you discover that you can pick up and throw some objects of the scenario and also collect and use weapons. . While each room is designed as a kind of autonomous challenge, overall the challenge seems more accessible than Sifu’s. The variety in this sense is very high, and at least at all four levels of the demo, we are always faced with new situations with constantly added elements and game mechanics. Also interesting is that after unlocking new skills, you can replay the levels and discover new ways to face the same fights. Having overcome the need to progress in the game, we have come to envision conflicts in an almost theatrical way, to become more aware of purely spectacle scenarios, to take great pleasure in being able to perform certain actions.
Some problem We really found this out, especially when we found a rather annoying but uncompromising input lag, which gave us a nuisance, especially when learning the timing of the blocks. However, we also ran into some collision issues that made some interactions a bit slippery. That said, we loved Midnight Fight Express and can’t wait to play it again to complete the adventure. Even the graphic style turned out to be really convincing and compact in its dryness. But we’ll talk about it again in the review phase, when we have the full picture of the work and can evaluate all the levels.
Despite many reservations, we liked Midnight Fight Express. In particular, the delay of commands should be reviewed, as it makes unlocking opponents’ shots more complicated than it is, and also some collisions need to be reviewed. Still, it was an overall satisfying experience and we think anyone who can’t wait to punch the thugs should watch it. We’ll see if the final version confirms all impressions of playing the demo or tells us something different.
SYMPTOMS
- exciting fights
- We experienced many different situations in the demo
- Looks great in style
- Gogo input lag
- Collisions sometimes confuse you
Source: Multiplayer
