A lot new details appeared on street fighter 6 from ainterview IGN Japan’s director Takayuki Nakayama and producer Shuhei Matsumoto are two of the key figures in the game’s development.
According to their words, the development of Street Fighter 6 began in 2018. Nakayama (director of Street Fighter 5 at the time) wrote a 92-page document describing his vision for the game. world Tour. Most of the suggestions in these pages were built into the final game, including the three aforementioned features that became the foundations of the game.
All three modes are fully autonomous, that is, designed as if they were individual games. So each would have a large amount of exclusive content, such that the development team seemed to have developed three different titles instead of one.
The World Tour mode will initially be set in Metro City in the United States, but there will be other places to visit in the future from what we understand from the interview: “Well, it’s a World Tour. I can’t say for sure right now, but you’ll learn more in the future. Our goal is to create an experience that allows you to navigate the world more powerfully.”
So the idea is to add various locations with new fighters over time, allowing players to take a real world tour in search of perfection.
Of course, the team’s focus remained on creating the best Street Fighter possible, paying particular attention to the combat system.
For the rest, we remind you that Street Fighter 6 is in development for PC, Xbox Series X and S, PS4 and PS5.
Source: Multiplayer
