SBK 22 announced with new official Superbike simulation trailer from Milestone

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Turning point and Dorna WSBK Organization announced SBK 22The new chapter of the official simulation dedicated to the Superbike world championship, a introduction video which also announces release date PlayStation 4, PlayStation 5, Xbox One, Xbox Series X on September 15, 2022 | Set for S and Steam.

SBK 22 brings the world SBK ChampionshipMore than a decade after the last release of SBK Generations, it is the tenth game in the series developed by Milestone that began with the Superbike World Championship in 1999.

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The new game recreates the Motul FIM Superbike World Championship experience with simulated gameplay and environments that reproduce circuits of reality in addition to official licenses for riders and motorcycles.

That’s why Milestone’s idea is to propose a perfect replica of what actually happened, characterized by events. calendar, official rosters and box environments with realistic effects and models. Players will test their skills by competing as their favorite riders on exciting official SBK tracks.

guidance system, physics A model developed and also developed in collaboration with factory riders, which offers a certain level of realism in terms of both the bike and the riders’ behaviour.

There Career mode It enhances the Enhancement Tree, giving players full control over bike settings, providing a variety of ways to improve and customize the performance of riders and bikes, from personnel management to advanced setup. Managing staff also means hiring different professionals, from Personal Manager to Chief Engineer, not forgetting Basic Telemetry.

L’Progress Tree It is structured in different areas, each of which requires a certain number of research points to be unlocked. These points can be earned passively through the work of engineers or actively by players by completing certain missions over the race weekend.

Other new features include tire management, fuel management and bike weight balance. system artificial intelligence Based on neural network and machine learning, the ANNA System presents a tailored game to the player, controlling opponents based on their personality and training them by analyzing data and performance. “At the highest level, the skill level of the competing pilots is no different from the real thing.”

There is also a comprehensive editor that allows players to customize many aspects of their SBK 22 experience. Sticker, helmet, number and butt patch are editors dedicated to riders and motorcycles, while the Editing Team is dedicated to building an edit team by fully customizing it. his uniform and style.

Also expected multiplayer Up to 12 players. Multiplayer Streaming can be customized by choosing whether to include the typical Tissot-Superpole session before a race, not to mention the ability to modify each race with customized settings and rules.

Source: Multiplayer

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