Weeks after the reveal at CES 2022, Sony has yet to strike a deal with a key partner, an expert in eye-tracking technology, for a new virtual reality headset. “Tobii AB, the world leader in eye tracking, has said so,” VGC said in a statement on Monday.Talks are underway with Sony Interactive Entertainment to become the eye-tracking technology provider for SIE’s new VR headset, PlayStation VR2. ″. This negotiation phase is not good for the early launch of PSVR 2, and it shows that the VR headset could finally be here. Available only at the end of 2022 or even at the end of 2023…
Toby has a price
Tobii has a long and proven track record in eye tracking. His experience ranges from arcade games to computer games ending with eye trackers. For example, Eye Tracker 5 is used very successfully in nearly 160 PC games. Players use it to control camera movements, capture objects, and observe targets. The device is particularly useful for users with access problems.
But all this great technology comes at a price. Eye Tracker 5 sells independently for around €200. If Sony chooses this technology for the PS5 headset, its price could increase significantly. The first generation PSVR did not have this system and already cost 350 euros when it was released. Add in eye tracking, a 4K HDR OLED display, 120Hz max refresh rate, and better sensors as expected in PSVR 2 and the price could skyrocket.
Will Sony be able to meet the demand?
Even if Sony can reduce costs by considering the number of headphones, the accumulation of these technologies will affect the final price, especially since it is on the software, and not on the products, that the Japanese brand creates margins. and profits. In the context of a shortage of components, it is not clear that Sony can also meet the demand for this new VR headset. The Japanese unfortunately demonstrated this when the PS5 was released.
Sony did not notice This eye-tracking technology is a real benefit of the next-gen headset.. It offers a much more comfortable visual experience and allows extremely faithful rendering. It allows to reduce the resolution of any element of the game located beyond the perspective of the player, in particular for the peripheral vision.
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Source : C Net France