BioShock 4 gives us new promises about its ambitious gameplay and combat

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BioShock 4 gives us new promises about its ambitious gameplay and combat

Without Ken Levine involved in the development process, Cloud Chamber is still staffing the shooter.

bioshock 4

We don’t know much about BioShock 4, but you can already imagine our interest in learning more about the development of a new team, Cloud Chamber, as it is the new installment of one of the most acclaimed series on the 3D Games pages. in industry. Therefore, various media repeated the latest job offer to join the studio behind the shooter, where various promises were openly made.

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Specifically, it seeks to hire a chief combat designer of reputable prestige who has vast experience in this field and can guide the studio in its creation. industry leading war game. “You will become the team’s main expert in your field and set an example to the rest of the studio with your ability to inspire and create incredible and compelling content,” we read in the job announcement.

Cloud Chamber seeks accessible and satisfying challenge Going in more detail about his work at Cloud Chamber, the letter continues, “We’ve laid the groundwork for an incredible narrative and systemic experience, come help us bring this fantasy world to life.” For example, you are asked to develop FPS combat that is accessible, satisfying and can allow a high degree of player expression and experimentation in an extremely reactive world.

Cloud Chamber makes it clear in their job offer that they are trying to develop a love letter to the BioShock saga and create genuine, fun and thoughtful gaming experiences that know how to trap the public. There are no more clues at the moment, but everything suggests there’s still a lot of development time left. In the meantime, you can check out our Modern Classics exclusive to BioShock.

Earlier this year, we learned that although IP’s father, Ken Levine, supports BioShock, he will not be involved in BioShock’s development in any way.

Source: 3D Juegos

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