For Sony, the acquisition of Bungie will make PlayStation a more multi-platform company
The Japanese company thus justifies its investors that the parents of Destiny 2 were bought by the billionaire.

From one generation to the next, PlayStation’s rhetoric about console exclusivity has taken a significant turn, and while it’s not yet fully committed to multiplatform releases as Microsoft has done on the other coast, a few moves by the hardware manufacturer make it clear that it’s opening up to a larger number. consists of devices. For example, it was announced that Bungie was acquired for $3,600 million.
In a recent conversation with shareholders, Kenichiro Yoshida, Sony’s managing director, evaluated this billion-dollar operation as follows: “A big step forward to be more multiplatform”joins other paths the multinational has taken as its emerging PC business. In this sense, the CEO sets himself the goal of providing more access to video games to as many users as possible.
Acquiring Bungie is a big step towards being more cross-platformKenichiro YoshidaHis statements, collected on PushSquare, leave no further mention of this, but other news in recent weeks. For example, we repeated a job offer at 3DJuegos yesterday that required a professional to manage the integration of the PlayStation experience to PC, and at one point we left hints on what the game’s evolution could be. special application for computer.
Looking at their most recent acquisitions, we see that Nixxes Software, a team that will help PlayStation, although it may seem unknown to you, has been acquired. Accelerate the PC adaptation of your custom games. All are confident that many of their titles, such as the most recent case of God of War, are already sales successes on Steam. For its part, Bungie was ensured to maintain its independence from the very beginning and announced to its users that they would continue to be multis.
It is hoped that in the coming quarters we will see more moves in this path that will also allow Sony to overcome PS5 stock issues and degrade the commercial performance of its video, for example. games.
Source: 3D Juegos