Babylon’s Fall ignores its resounding launch and promises updates to improve the experience
Earlier in the month, Platinum Games’ latest game featured a single player connected worldwide.
Needless to say, while Platinum Games stood out with excellent deliveries, with Babylon’s Fall they fell short of players’ expectations. Experience hack & slash, with a launch that barely touched 650 concurrent players on Steam an even greater decline which left him with a single player connected all over the world for a few hours.
The team was unable to adequately test the graphicsTakahisa SugiyamaWhile this might cause any powerful developer to rethink their strategy, Platinum Games is looking to regain player attention with future updates. And according to the game’s directors, Kenji Saito and Takahisa Sugiyamafuture patches will fix some localized issues: “Team failed to adequately test the graphicsIn an interview published by Square Enix (via VGC), Sugiyama explains in particular about the visibility aspect and how this can be stressful for gamers who play an action game consistently over an extended period of time.

We made quick fixes[/b] based on player feedback in some areasKenji SaitoBesides that, Saito lists some of the changes implemented so far: “There was an issue with graphics visibility that was causing stress for players playing repeatedly in a plug and slash style loop. should have been reduced Now”. This is complemented by other initiatives suggested by the community: “Also quick fixes in some areas it is based on player feedback, such as improving matchmaking and adjusting the balance of the starting dungeons.”
In short, Platinum Games is trying to improve its title with patches: “We understand that these measures are far from sufficient and we will continue. fixes and improvements along with all the content we will release in the future.” In this way, the directors are already thinking about what will be implemented in the next season: “2. In the season we will move the stage. beyond the Tower of Babel and some will be at the center of the story. There will also be a new type of weapon and we hope you get excited about it, we think it will provide a satisfying action response in the game.”
This only confirms Platinum Games’ intentions to continue improving their games, but there is no doubt that the first impression is positive. terrible. We commented on this aspect in our review of Babylon’s Fall, which we think offers although Square Enix’s game has enough grounding to fix itself. very bad experience.
Source: 3D Juegos