GTA Trilogy, Digital Foundry analysis reveals improvements made so far

- Advertisement -

GTA Trilogy it didn’t start out well as you’ll remember, but it took a lot of time improvements since its launch and new analyzes carried out by Digital Foundry highlights them by comparing them with the first version of the remaster.

GTA Trilogy, which managed to sell 10 million copies despite the problems, was generally built using artificial intelligence-based reconstruction techniques, resulting in an overall lack of artistic touch and attention to detail.

- Advertisement -

However, as mentioned, things have improved a lot since the collection’s inception, especially in terms of effects, to cover some of the flaws, technical limitations and annoying polygon interlacing.

In terms of performance, the graphics mode is a 60fps It’s been lightened up on next-gen consoles and therefore offers greater consistency, but instead the 4K mode looks unchanged compared to the past.

Source: Multiplayer

- Advertisement -

Subscribe

Related articles

GTA VI can affect a further delay, says a well -known journalist

According to Jason Srier, there is still nothing definite. Less...

F1 25 identified HW requirements and the exact release time

We also know details about bonuses and available publications. Codemasters...

The site came out, reminds you of the old episodes of the Grand Theft Auto series

But you play for the policeman. Developers from British Fallen...

Marvel 1943: Rise of Hydra was postponed

The game will not be released next year. The new...

LEAVE A REPLY

Please enter your comment!
Please enter your name here