Warcraft Arclight Rumble, everything we know about Blizzard’s new mobile game

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It’s been said for a while snowstorm He was working on a new mobile game after Hearthstone and Diablo Immortal: Rumors pointed to a (World of) Warcraft-inspired game, and for a long time we believed it focused on fighting between pets, a pastime in the MMORPG, verse to Pokémon. and gained more followers year after year. Instead, we discovered in an extensive leak and revealed the combo that it is something completely different.

Warcraft Arclight Rumble is the new mobile project that will enter Beta for iOS and Android systems in the near future – it’s already possible to register on the official website and Google Play Store – and it seems that at least it has ended here. Tom ChiltonAfter the former director of World of Warcraft put the reins to Ion Hazzikostas.

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Keep reading: we’ll tell you below Everything we know about Warcraft Arclight Rumble.

Are you ready to roar?

Warcraft Arclight Rumble, Minis are figurines

Warcraft Arclight Rumble, Minis are figurines

In the middle of Clash of Clans and tower defense, Warcraft Arclight Rumble looks like a colorful reinterpretation In a stylized key of characters and in Warcraft’s most famous settings. Designed to impress casual gamers and die-hard fans alike, Blizzard’s new game stages battles between Mini teams on a variety of maps: Mini are virtual figures depicting the heroes, foes and monsters we support or fight in Azeroth.

In this sense, Warcraft Arclight Rumble starts off from the same premise as Hearthstone: a mysterious locker of gnomic technology in Warcraft’s imagination that has become popular in inns all over the world. Azeroth. Basically build Gundam Build Fighters with magic instead of virtual reality and figures instead of Gunpla.

The game is apparently very simple. The player forms a team of six Minis – more than sixty will be collected in various ways – with the aim of reaching the enemy base, usually located at the other end of the map and defended by hordes of enemies that will stop the Minis on their way to our base: of course the winner is the one who conquers the main objective first.

The strategy lies, first of all, in the choice of the split Mini. five big families: Alliance mainly includes defensive Minis and healers; Those in the Horde are more geared towards crowd control; Monsters are more aggressive; While Blackrock is mostly made up of flying troops, undead are mostly terrestrial and can literally swarm over opponents.

Warcraft Arclight Rumble, Growing Minis and upgrading them is crucial

Warcraft Arclight Rumble, Growing Minis and upgrading them is crucial

Each team also consists of at least one Chief. This heads They are generally more powerful and versatile Minis that portray some of the most famous characters in (World of) Warcraft, from Jaina Proudmoore via Rend Blackhand to Grom Hellscream and much more. It is Minis that cost more to deploy because they have certain abilities: each figurine has a certain number of golds This, like Mana in Hearthstone, must first be accumulated over time. There are several ways to speed up the recovery of this resource; for example, kobolds can be sent to extract gold from mineral deposits, but minis must also be deployed to defend them while they work.

The various units belong to different categories, which later knit a relationship in the Chinese morra style: flying troops deal more damage to those in close combat, which works better against automatic watchtowers, etc. As a result, Warcraft Arclight Rumble is much more strategic than its cartoonish look might suggest: finding the right Minis to overcome various challenges will require leveling them up to unlock them. abilities and so on, create teams considering possible synergies.

Game and payment methods

Warcraft Arclight Rumble, maps are inspired by the world of Warcraft

Warcraft Arclight Rumble, maps are inspired by the world of Warcraft

Blizzard promised an exorbitant amount of challenges and tasks to complete, many of which make up one. single player campaign It runs through about eighty different maps, increasingly complex and demanding. On one thing the team was categorical: there will be no limitations, no “fatigue” that prevents you from playing at one point, as in other mobile games; however, to prevent the best players from completing the campaign within a few days, Blizzard is balancing the content so that reaching certain levels is mandatory to overcome the most difficult maps. In this sense, while it is possible to replay maps that have already been completed, the most convenient way to grow your Minis would still be to complete secondary quests, but this will only be a certain number of times per day.

World of Warcraft-inspired Warcraft Arclight Rumble, Expeditions, and Raids planned

World of Warcraft-inspired Warcraft Arclight Rumble, Expeditions, and Raids planned

But diversity should not be lacking. In addition to the single-player campaign, Blizzard already Transport – maps consisting of three or more boards to be faced in turn – and Invasions still in development and not shown: these stages are inspired by World of Warcraft’s Explorations and Invasions and will recommend again. Iconic bosses and encounters in Arclight Rumble sauce. These maps will play with other players, but Blizzard doesn’t have a two-player co-op mode. same goes for PvPThis will allow us to challenge our friends in one-on-one duels: however, in this case, the Mini’s stats will be normalized to ensure an overall sense of stability so experience levels don’t have any weight.

Warcraft Arclight Rumble, Capi Mini more powerful and versatile

Warcraft Arclight Rumble, Capi Mini more powerful and versatile

But now we need to understand how Blizzard plans to monetize the game. Chilton said the team will only make a decision after passing the first round of testing and listening to player feedback, but the plan for now is that real money can be converted into a currency to purchase individual Minis. Shop company that sells them on a daily or weekly rotation. Similarly, it will be possible to purchase skins that will assign a large amount of experience points to selected Minis: this way, players who are truly passionate about the title will be able to grow Minis more easily. incoming currency microprocessingHowever, it will be accomplished not just by swiping the credit card, but by overcoming weekly challenges. If this will be enough to manage the inevitable rift between spenders and non-spenders in society, we will find out soon enough.

SYMPTOMS

  • Warcraft’s images always have a reason
  • Blizzard promised lots of different content
Doubts
  • Weight of microtransactions to be evaluated
  • Wouldn’t this kind of game be a little old-fashioned?

Source: Multiplayer

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