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Far beyond gaming: Minecraft expands the educational experience

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Popular with kids aged 5 to 12, Minecraft is one of the best-selling games today as it is an open world game originally released in 2011 for Microsoft Windows, Mac OS X and Linux. The game has been ported to a wide variety of platforms, with over 238 million copies sold worldwide, including paid mobile downloads.

Last December, YouTube announced that Minecraft had reached one trillion views on its video streaming platform. According to the platform, there are now over 35,000 active channels for creating Minecraft video content. These channels are distributed in 150 countries. In addition, there is a huge player base of 140 million across PC, mobile and console platforms.

Minecraft expands the educational experience

Minecraft expands educational experience with SuperGeeks

Despite all this growth since its launch, at first glance, many parents do not see video games as educational elements, but the role of games in the educational industry has changed dramatically, especially in the case of Minecraft, as learning can be done through playing through codification.

According to SuperGeeks CEO Cassia Ban, the network teaches computer science and robotics to kids and teens and uses the Minecraft Programming and Modding course, which is part of the school’s annual grid of regular courses, as a learning base. of the most famous instruments, as it is popular among younger students and easy to learn.

“We took advantage of this natural involvement of the classes to introduce them to the software part of Minecraft, which can be done both in Lua (it is a written programming language developed by Brazilians and widely used in the online game market, including Roblox), as well as programming through Blockly ( which are jigsaw-like blocks, the colors of which indicate the functionality of the commands and help students learn logic)”.

Minecraft is a virtual environment that provides many tools for creation, the student learns to bring them to life through programming and greatly expands his horizons as a developer, so even the creation of a complex computer circuit becomes possible in Minecraft. Throughout the course, the student not only learns how to program, he is also encouraged to become more aware of his creations and try to implement the mechanisms of reality, such as the creation of tunnels, roads, schools, transportation systems, sluices, etc. hydroelectric power plants.

“The skills developed are not just about programming logic: as they learn to create turtles (turtle-shaped robots) that automate tasks like building houses, tunnels, and cities, they end up greatly expanding their creativity as developers. them to create an environment close to reality, deepening their general knowledge of society, sustainability and civilization.”

For Kassia, the biggest challenge today is to show people that learning computer science from an early age is crucial and important for preparing professionals in the future, as well as for the development of the country. “Brazil will only become a first world country if we start from the ground up as our children and teenagers. We need to turn them into technology creators, not just consumers. Instead of letting them play video games all the time, we should encourage them to make their own games.”

The ban ends by stating that Minecraft serves as a gateway to this learning methodology, but it’s always good to remember that technology in general is a potentiator, and the more familiar people become, the more likely they are to not only adapt to changes in an increasingly digital world, but also to become the protagonists of these changes.

SuperGeeks was created in Silicon Valley (USA) when its founders Marco Giroto and Vanessa Ban noticed that American schools, companies and politicians were mobilizing to teach computer science to children and teenagers. The network has an exclusive methodology and adequate pedagogical support to make teaching as effective as possible.

Operating on a franchise system, SuperGeeks has over 50 locations nationwide and aims to end 2022 with 25 new franchise sales and a 50% increase in revenue. The initial investment starts at R$9,000 and the average monthly income (estimated) starts at R$20,000.

About super geeks

Company founded in 2014 super prodigies is the first and largest school of programming and robotics for children and teenagers in Brazil. Its goal is to teach children about computer science in a fun and creative way, encouraging the formation of programmers and a generation of technology creators, not just consumers. SuperGeeks teaches more than 4,000 students in computer science to children aged 5 to 18 and believes that programming is essential to the learning process.

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Source : Married Games

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