Impressions of playing Lost Records: Bloom & Rage Tape 1

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We cannot make life strange, we will make lost notes. So, the “NOT -NOT” studio decided, and although she brought only one of the two episodes of the game from the Bloom & Rage subtitle, this already proves that the genre of a relaxing, mysterious and dramatic adventure is that he can do the best. And maybe they are not a nod – although this time from a new, Montreal branch – WHO This can do this best.

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I promise to compare with life strange to moderate in the future, but there is nothing to do. The original authors of the popular series distract the direct competitor of the recent episode of the Double Exposition, which the Deck Nine team took care of. Although he followed the history of Max Kaufield with dignity – I can refer to my review – Some of the initial principles of life are strange, quite distracted, and not everyone was faced with fans.

The authors do not repeat typical, now de -phactor stereotypical initiators of events.

Thus, the question arises: lost records are more strange than life is strange? Yes, and no. At least in the first episode, the so -called Tape 1: FloweringThe authors do not repeat typical, now de -phactor stereotypical initiators. They do not inspire inexplicable killings, they do not work with mechanics of supernatural abilities. It does not seem that the characters should create a kind of superhero team (who knows, knows). They also deal with four heroines who at first glance can smell archetypes, but with the time of advancement (in the first episode you spend about 8 hours) show that they are not almost flat, two -dimensional instruments of the narrative.

Four heroines play Prima.

One for all, all for one

These are the heroines who are the engine of the narrative, which has lost records in first life, is more strange again, and is probably the most different from the double exposition. History like supernatural, in Blum Not absent, does not disappear From the events to the charactersThe characters do not become simply a delay in the reflection of scripts. Events are formed From characters to events. Despite the fact that the game keeps a few secrets for himself after his first half, the player feels like a kind of comprehensive inner logic.

Dialogs are not afraid of humor or civilian serious topics or just topics that are usually not talked about in games.

In the end, it does not matter that the narrative at the beginning is a little “pulling”, and most of the episode will include the exhibition. He is accused of developing relationships that authors can unnecessarily put forward as a game mechanics, but from the point of view of the script they work perfectly. First of all, this is due to dialogs that are natural, are not afraid of humor or civilian serious topics, or just topics that are usually not talked about in games and which, of course, belong to sixteen -year -old girls.

I consider the dialogue system one of the most interesting innovations in the adventure genre. Not dedicated with his good dynamics Dialogs, opportunities appear continuously and disappear depending on how conversations develop. New replicas can also be opened by examining around. Sometimes he pays to take time, wait, be silent or jumping into someone. The method of entry into the protagonist of the swan in history is really fun and creative.

Dynamic dialogues of conversations are pleasantly revived.

Already at the exhibition, the authors also work well with the feast. Many times I found myself with a special, unpleasant feeling in moments that seem completely routine. Tape 1 In the last third, he will offer almost terrible excerpts and lacks the famous and in -real emotional change and climos.

Blum

I also liked to work with the camera – now I mean the camera that the main character always wears together. This becomes a central game mechanism, and although it is not related to any problems, it is looking for optimal pictures, and then folding them in short memoirs, accompanied by the story of the swans, this is quite satisfactory. While the opportunity to shoot is grief, puzzles or adventure excerpts that I would count on the fingers of one hand. However, I did not miss.

Waiting will be long.

You could continue to write about music that the authors emphasize again, and that it is wonderful, as well as the whole sound. Where, for example, this is novelty in comparison with a double exposition, is an animation and obvious facial expressions that can damage some scenes. But the overall impression of the game is still positive, and now I have not played relatively low expectations in the direction Tape 2 They grow significantly. Waiting will be long.

Source :Indian TV

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