The spectacular event is going great, but the technical side needs some work.
This year in Cologne, I was the first to go to the long-awaited worldwide game Monster Hunter Wilds. This is the new full-fledged part of the series, which has risen from humble beginnings to the glory of today, which has provided the previous part World with a circulation of more than 20 million copies and a clear first place in the ranking of the best-selling games from Capcom. .
I must say right away that this is my first time with this series, so take my impressions only as the opinion of a newbie, and not a veteran, of which there will undoubtedly be few.
I was able to play a roughly 30-minute single-player demo, which contains a surprising number of cutscenes. I have to praise them very much, because the level of their camera work and animation, especially in the action sequences, is excellent and reminded me of, for example, the excellent cutscenes from the last episodes of Final Fantasy, which also do not skimp on action and various effects.
Overall, the game looks very nice, the RE Engine once again shows its best. The character models stand out, something Capcom has long been good at, but the environments themselves look beautiful. Instead of greenery, Wilds takes place in the desert, but that has its charm. I’m just a little worried that it won’t become too stereotypical after a few hours of play.
After a few minutes of cutscenes, I got to an even more linear sequence where for the first time I had the ability to mount a beast and kill monsters while moving. The whole action felt very fluid, and the same can be said for the subsequent ground combat.
I fought a slightly larger local monster, which already gave me a good job. Not only the environment and the great monster design were on full display here, but also the combat system, which has the right “presentation”. Above all, the moments when you jump over a monster, trying to move to a more vulnerable place, feel simply fantastic. Once you defeat the enemy after a few minutes of combat, you feel a real sense of satisfaction.
Also, during the demo I only tried out one of the available weapons, which is good for quick attacks and fast movements, which suits my playstyle, but of course there are many more, so everyone will have their own choice and each fight will be a slightly different experience.
Where the title has some visible gaps so far is on the technical side, which often felt reminiscent of another Capcom game, Dragon’s Dogma 2. I played the demo with a DualSense controller, so it felt like the PlayStation 5 version, although that’s not necessarily the case. In any case, this is also reflected in the image quality, which sometimes suffered from obvious upscaling and somewhat spoiled the otherwise beautiful graphics.
In any case, the worst part was the frame rate. At first, it seemed like the frame rate was locked at 30 fps, something Capcom doesn’t do very often but perhaps they’ve learned their lesson, but later in the demo it dropped noticeably below that limit, ruining the otherwise very smooth combat.
Overall, though, I really enjoyed the playable demo. It quickly sucked me in and, as a complete stranger to the series, drew me into this new, desolate entry. So let’s hope Capcom fixes the aforementioned technical issues before release.
Monster Hunter Wilds is coming to PC, PlayStation 5, and Xbox Series X|S next year. We don’t have an exact release date yet.
Source :Indian TV