Let’s try to understand what Epic Games announced during Unreal Engine 5: State of Unreal 2022

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During a recent event called State of Unreal 2022, Epic Games announced that all 1.0 version of Unreal Engine 5 is available. What changes have there been compared to the preview version that has been available in beta for months? In fact, very little or nothing in general, but a lot in practical terms. The thing is, this is the first version declared ready for the production of games.

It’s not because of the lack of demo samples made with the pre-launch version of Unreal Engine 5 like The Matrix: The Awakening or The Cavern, and Fortnite itself has now been ported by UE 5, but let’s just say the software is currently in place. more stable and of course there are a few improvements over the preview version.

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Lumen and Nanite

Unreal Engine 5 targets photorealism

Unreal Engine 5 targets photorealism

Unreal Engine offers cutting-edge features, making it the world’s most powerful commercial engine. Version 5 takes this one step further with the inclusion of new technologies such as: Lumena solution for global illumination that is considered an alternative to ray tracing because of its high quality, but less expensive in terms of performance and naniteA virtualized geometry system that uses a new format for internal meshes and a new technology to render pixel-scale details and more complex objects, considering only perceptible elements. Basically, it lets you handle more complex 3D objects with a higher triangle count without sacrificing too much performance, with some system-managed operations like LOD (Level of Detail) that theoretically no longer require large manuals. interventions, a very convenient feature when importing objects with a very high polygonal count, such as those made with photogrammetry. To sum it up: higher visual quality for faster production speed. The dream is, frankly, to be able to use cinema-quality resources aimed at photorealism, video games and metaverses, without sacrificing too much.

In reality Lumen and Nanite are nothing new in version 1.0 of Unreal Engine 5, as we are talking about the two technologies that Epic Game has used the most in the marketing space since the announcement of the new version of the engine, but they are among them. it is natural to show more of the basic and same features, to focus attention on them.

Along with Unreal Engine 5, Epic Games has published several useful resources to learn about the new engine. One of them is called Lira and it is a real game made to be studied and reviewed by budding developers. This is a sci-fi online shooter that doesn’t offer much in fun terms because it wasn’t designed to be played. As you review it, you’ll see how to effectively manage the workflow by putting together all the pieces needed to produce a video game, along with application examples of new technologies, Lumen and Nanite.

Another demo released is The Matrix: AwakeningIt was designed to examine how the new open world creation features of Unreal Engine 5 work. By default, developers can work more efficiently on separate parts of their worlds that CD Projekt Red will apparently use for the new The Witcher.

announcements

Lyra is an educational game

Lyra is an educational game

In terms of the video game, State of Unreal meant very little if we consider the announcements. CoalitionThe studio, which owns the Gears series, “cave“The result of a collaboration with Epic Games. The demo is absolutely gorgeous, and the work done to do this is likely to be reflected in the software house’s future games. Some suspect it could be a real game. At least without more concrete data, it’s thought-provoking if little practical, but of little practical use.” A hypothesis.Sufficiency remains, so there is no doubt that the cooperation in the development of Unreal Engine 5 will bear fruit, which we hope will also be able to enjoy it soon.

So let’s wait for The Coalition to be able to use the Epic Game engine superior to many other high-end work, as it can actually approach from the inside, not a small detail when it comes to working on something like this. complex technologies. However, given that the deal between the two software houses has been known for some time, it was already known.

Coalition demo has some impressive details

Coalition demo has some impressive details

The coalition itself made this point on Xbox Wire:We had immediate access to Unreal Engine 5 and immediately saw the benefits of porting the development of our future games to use new tools and new features that enable higher quality graphics, larger and more interactive environments, and more. Unreal Engine 5.The coalition also stressed that it will share its knowledge with other Xbox Game Studios, especially since it is difficult to perceive the tangible impact on a network of studios such as Xbox, not just productively. market.

The most relevant announcement talking about real video games was Crystal Dynamics’ announcement, which not only confirms the development of a new Tomb Raider, but also hints at photorealism thanks to Unreal Engine 5.

The Matrix: Awakening is an early demo of Unreal Engine 5

The Matrix: Awakening is an early demo of Unreal Engine 5

Again, the details provided were very few. An adventure that blends action scenes with cinematic quality animation sequences is mentioned, and it is not something that would be expected from watching the last episodes of the series. Some clues have embodied the hypothesis that this might be a reboot of the first episode, 1996, but all of that will be confirmed. In fact, nothing is known. So what good was the announcement? The problem with gamers is that they always think they are the final buyers of software house communications, when in reality similar ads often have very different purposes. For example, Epic Games may have hired Square Enix to showcase a prestigious franchise like Tomb Raider during its engine launch; this is no small feat for its sellability. “One of the most prestigious video game franchises ever to be developed with Unreal Engine 5”: does it sound better?

Unreal Engine 5 will let you better manage open worlds

Unreal Engine 5 will let you better manage open worlds

Something similar happened with CD Projekt Red, which motivated it to move to Unreal Engine 5 by saying goodbye to its proprietary engine during State of Unreal. There’s a lot to think about. Of course, nothing has been seen or heard about the new The Witcher. It is likely that there will be nothing among us to know or see at this time, except for some general information that has not been disclosed as it is subject to changes in the course of construction.

Also, after what happened with Cyberpunk 2077, the Polish studio is sure to continue with commercials so as not to risk another huge idiot. So why talk twice about a game that doesn’t exist yet? Because it needs to do this to attract the workforce. We talked at length about this in a special special episode, so we won’t go too far on the subject.

Lumen and Nanite are two cutting-edge graphics technologies

Lumen and Nanite are two cutting-edge graphics technologies

In a nutshell, after the aforementioned Cyberpunk 2077 incident, CD Projekt went into a major crisis among developers who left because of the terrible working conditions, those who left because of how everything was handled, and those who were sent off. The bleeding hasn’t been compensated for by new entries, given the reputation the Polish studio has gained and the greater possibilities open to many professionals thanks to remote working. As a result, CD Projekt cannot be thirsty and must be seen as active if it is to hope. attracting developers. Coming out with Epic Games is definitely helpful in that regard.

Overall, State of Unreal 2022 wasn’t very rich in announcements, but it obviously had a different purpose. Epic Games, in addition to releasing Unreal Engine 5, dominant position The market is accompanied by prestigious studios that have come up with absolutely attractive projects. Who else can afford that much?

Source: Multiplayer

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