Home Latest News Last of Us PC patch improves keyboard controls and audio compatibility

Last of Us PC patch improves keyboard controls and audio compatibility

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Last of Us PC patch improves keyboard controls and audio compatibility

Here are some important patch notes for The Last of Us on PC, along with a wide range of fixes that Naughty Dog and the PlayStation zombie game now have, including some minor improvements to the current build shader and an audio issue. broken. . The 1.0.3 patch for The Last of Us Part 1 fixes another keyboard and mouse issue if that’s how you want to play.

There are a lot of changes to The Last of Us PC patch notes below, as the build shader glitch has been slightly improved in how it displays with keyboard and mouse controls, and has also been slightly improved. There are some bug fixes as well, as well as visual glitches and texture issues across the board.

The Last of Us version 1.0.3 patch notes for PC

Added new audio compatibility options.

  • Output Mode – Sets the sounds played through the operating system’s spatial sound driver. Choose a different setting if you hear muffled, absent, or unusually low sound. For example, if you hear unusually low music or dialogue during cutscenes, try using Spatial mode instead of the default Hybrid.
  • Delay: Adjusts the short delay between requesting a sound effect and playing it. Higher latency improves the reliability of audio playback, especially on lower specification processors. Increase this value if you hear pops, clicks, or distorted sound. Higher latency also resolves issues with audio interfaces configured with large buffer sizes and some wireless headphones. Note. You must restart the game for the changes to take effect.
  • Updated Keyboard and Mouse Controls (KBM) to allow players to remap arrow keys.
  • Updated the “Build Shaders %” UI to track progress more evenly.
  • Restored audio for ending credits accessible via main game menu, Left Behind, or Extras.
  • Fixed a crash that could occur when opening a collectible in the backpack UI and then trying to restart or quit the game.
  • Fixed a crash that could occur while sitting (for a long time) or entering combat areas.
  • Fixed an issue where the quality of in-game textures would be lower than the target quality setting.
  • Fixed an issue where the Player Backpack UI could not be seen after changing the render scale (Settings > Display > Resolution Scale > Scale Mode > Render Scale).
  • Fixed an issue where an enemy NPC could enter a T-pose if Joel performed a single entry boost while holding said enemy.
  • Fixed an issue where toggling the player character’s flashlight could cause an immediate noticeable change to the environment.
  • Fixed an issue where using the flashlight in darker areas could cause lighting distortion.
  • Fixed an issue where lighting and fog could be rendered at a lower resolution on the “Ultra” setting.
  • Fixed an issue where the VRAM Usage UI would not update correctly when lowering the screen resolution.
  • Fixed an issue that could cause reflections in the water to appear distorted or pixelated.
  • Fixed an issue where the Quicktime Events UI tooltip would not display with the minimum spec setting.
  • Fixed an issue where flicking left and right while aiming down could cause the camera to inadvertently move.
  • Fixed an issue where collectible tracking on Steam and Epic clients did not match the collectible tracking in-game, resulting in achievements not unlocking.
  • Fixed an issue where when playing at a higher FPS, player animations might not play correctly.
  • [Photo Mode] Fixed an issue where the screen reader would not register the KBM “Move” and “Rotate” inputs.
  • [Photo Mode] Fixed an issue where the Performance Stats Display (HUD) screen would remain visible even after hiding the menu.
  • [Lakeside Resort, Bus Depot] Increased active charging to reduce loading time during gameplay.
  • [Bill’s Town] Fixed an issue that could prevent players from canceling the cooldown while hanging from Bill’s trap.
  • [Tommy’s Dam] Fixed an issue where interacting with the tutorial would require the player to equip the El Diablo weapon and lock camera movement.
  • [The University] Fixed an issue where after Joel kicked in a door, the melee tooltip would disappear while fighting an enemy NPC.
  • [Lakeside Resort] Fixed an issue that could cause a loading screen to appear during combat.
  • [Lakeside Resort] Fixed an issue that prevented the player from fist fighting after David’s boss fight.
  • [Bus Depot] Fixed an issue that caused geometric pieces to appear damaged or explode.
  • [New Game+] Fixed an issue where New Game+ would skip when selecting a chapter when it was the last game loaded.

remained autonomous

  • Sound restored in the last flashback scene with Ellie and Riley.
  • Fixed a crash that occurred when activating the generator when Ellie and Joel had custom skins enabled.
  • Fixed an issue in the Mall that caused the banners above the collapsed Pixitek store to flicker noticeably after exiting the Pet Shop.
  • Fixed an issue where after resizing the game in windowed mode, Riley’s pendant would not maintain its aspect ratio when rotated.

Availability

  • Fixed an issue that prevented players from using the magnifying glass with KBM commands.

Location

  • [German] Updated shader UI translation.
  • [Simplified/Traditional Chinese] Fixed an issue where glyphs were not displaying correctly.

Smoke

  • Fixed an issue that could cause spores to spawn in the world corrupted or stuck.

steam bridge

  • Fixed an issue that caused the native UI to overlap with the “Show” tooltip.
  • Fixed an issue where the DualSense™ motion sensor feature could fail to register when the player shakes the camera to fix the flashlight when prompted.
  • [Left Behind] Increased the UI size of the Arcade minigame buttons.

AMD

  • Fixed an issue where toggling the player character’s flashlight could cause the environment to appear momentarily damaged if AMD FSR 2 was enabled.

nvidia

  • Fixed an issue where running the game on Ultra settings on Nvidia GPUs could cause graphical corruption or crashes during gameplay.
  • Fixed a crash that could occur when loading a save on an Nvidia GPU.
  • We fixed an issue where changing the NVIDIA DLSS Super Resolution sharpening setting had no effect.

Many more will join this patch, so keep it private to PCGamesN for all the details.

As Naughty Dog continues to bring The Last of Us for PC to the quality it should have been at launch with this patch, you can experience this amazing The Last of Us mod in first person or dive into The Last of Us compatibility. steam cover. Explore the best Last of Us PC settings to kick the game up a notch.

Source : PC Gamesn

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