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Sons of the Forest 3 patch adds the most fun instruments

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Sons of the Forest 3 patch adds the most fun instruments

The new additions in the Sons of the Forest 3 patch may be the best in the game. While there’s certainly a lot of silly fun to be had in a survival horror game, the introduction of this new update to Sons of the Forest packs in something downright delicious. tools. There’s a fantastic vehicle to help you navigate the Sons of the Forest map in style, a pair of night vision goggles, and a trap that turns even the scariest enemies into ridiculous ragdolls.

Front and center of the third major patch for Sons of the Forest is a new vehicle, the Knight V (it’s the Knight Five, in case you were wondering). This EUC, or Electric Unicycle, is a Segway-like unicycle that you can stand on and just ride through the woods like you’re a high-paid Bay Area executive with way too much time on your hands. It’s an absolute joy, so don’t forget to get out your Sons of the Forest GPS locator and find it.

Night vision goggles are also being introduced, which should make exploring after dark or deep in caves a bit more manageable. There’s good news for those who like it a little lighter, as new Sons of the Forest solar panels, light bulbs and wires have been added to the building tools. You can now also build ramps or stairs between a beam and a wall, flattening the Sons of the Forest base building.

The new buildable spring trap is the perfect way to easily combat the mutants and cannibals of Sons of the Forest. Once installed, Spring Trap sends any enemy unlucky enough to step on it flying above the elbow. For me personally, seeing a floating rag doll rolling above my head is one of those moments in video games that is just mesmerizing. Never Don’t make me laugh, so that’s what I’m here for.

There’s also a working Sons of the Forest armor stand that replaces the dummy, and a host of additional minor improvements and bug fixes, which you can read about in the full patch notes below. Don’t read them in public, or points like “Plump corpses can now be picked up and thrown” or “Dead babies now float on water” might confuse anyone looking over their shoulder. .

Sons of the Forest Patch Notes – Update 3

Here are the full Sons of the Forest patch notes for the third major update:

New opportunities

  • EUC Frame ‘Knight V’
  • Night vision goggles
  • Solar panels, light bulbs and wires added to the building system
  • Ramps/stairs can now be built between a beam and a wall.
  • Premade Spring Trap
  • Working Armor Stand (replaces dummy)
  • Added button/option to delete saves (also save slots limited to 30 to fix Steam cloud sync issues)

improvements

  • Dead babies now have buoyancy in water.
  • Mr. and Mrs. Puffton’s clothes now burn when burned.
  • Added security camera model for deluxe bunker entrance.
  • Watchtowers and Large Cannibal Huts can now be broken.
  • Adjusted navigation areas near lakes to fix an issue with animals/characters getting stuck on the edges.
  • You can now pick up and drop chubby corpses.
  • Melee dismemberment of dead characters is now easier.
  • Adjusted the Spooky Cave spawn logic so it doesn’t explicitly spawn and lead to excess enemies in caves over time.
  • Improved attack logic for certain enemy bases.
  • In-game settings that damage enemies now work correctly for clients in multiplayer.
  • Kelvin’s “return to hide and seek” team will also return to the hunting lodges and loungers.
  • Kelvin can now pick up all kinds of arrows, carry them where they can be seen, and shoot the right kind of arrows.
  • Fly Swatter and Bone Maker traps no longer trigger on small animals.
  • Improved the morgue lighting in the living bunker and added some dead cultists.
  • Added flower crowns to some dead cultists.
  • Added a world position lock to lock a player going out of world in X and Z.
  • Added an option to limit the mipmap to quarter resolution and set it to use a book page so they don’t become unreadable on low texture settings.
  • Set rock, stick, and small rock to disable colliders when they are not dynamic.
  • Fixed an issue where mixed player outfits would not always visually apply correctly to other players in multiplayer.
  • Tarp and Turtle Shell will now display the number of items in inventory.
  • Renamed fictional armor frame.
  • The amount of Duct Tape required to craft an Armor Stand has been changed to 1.
  • Added a shimmy area after the Hell Cave boss fight.
  • Made it possible to exit Hell Cave upon re-entering after completing the game.
  • The Cave Rope Trigger is now available with a wider angle.
  • Creepies will now be hidden if they manage to walk through the scenes.
  • Virginia will now hide a weapon when carrying a gift and will drop a gift when engaged in combat.

balance changes

  • Cannibal’s ability to dodge heavy attacks has been increased.
  • Increased John2’s damage to buildings.
  • Enemies now run farther when scared.

Error correction

  • Fixed a bug that caused more Cannibal Nomad families to spawn than the maximum number allowed.
  • Fixed more cases where enemies and large animals could spawn in player bases.
  • Fixed missing translation in tutorial messages to find Puffton.
  • Fixed a slight delay when hovering over the exit confirmation button.
  • Fixed a few more cases where it was possible to leave the world with a staff.
  • Fixed popup animation on Puffy Man’s aggressive loop.
  • Fixed some areas where players could get stuck in the Hell Cave.
  • The dropped backpack should now correctly spawn if the player saves and reloads before picking it up.
  • The Carrying Bag should no longer jam the bad player if it is opened and closed quickly.
  • The player should no longer fall into a broken state if they start swimming during the fill flask action.
  • Added safety measure: If the player somehow ends up in a state where they are missing a vital item, such as a lighter, tracer, combat knife, guidebook, or bag, it will play when loading a save.
  • When the backpack dropped by the player is picked up, it is checked if the player has the backpack item.
  • The player should no longer lose their backpack when using Quick Select in rare use cases.
  • Fish in tumblers no longer disappear when the maximum number is reached.
  • Campfire items no longer automatically despawn.
  • Fixed an issue where Heavy Actor would sometimes return to his feet when hit again during a headbutt reaction.
  • Fixed an issue where Kelvin would keep trying to refill the shelf the player placed the last item on.
  • Fixed an issue that would cause the player to get stuck if a machete ground attack was interrupted.
  • Fixed stun baton images sometimes getting stuck when interrupted.
  • Fixed an issue where sometimes there were more fish than the maximum allowed.
  • Improved logic to better avoid enemies spawning.
  • Fixed an issue where falling trees would not hit cannibals.
  • Fixed an issue where customers would sometimes see additional GPS locators for Virginia.
  • Fixed an issue that caused the multiplayer client to pick up weapons with multiple Virginia mods, losing the mod.
  • Fixed visual issues when decapitating Heavy Faceless Cannibal and Puffy Woman.

His

  • Logarithmic scale applied to volume sliders
  • Add a sound event for the animation where the cannibals hit the ground.

If you’re just getting started, PCGamesN has everything you need to know, from our best Sons of the Forest beginner tips to all Sons of the Forest map locations and the best Sons of the Forest base locations to get you ready to play. . hit.

Source : PC Gamesn

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