You want to know more Counter-Strike 2 reacts to smoke? Visually, Counter-Strike 2 basically looks like its predecessor, with some minor tweaks like cleaner and brighter maps. While this familiarity is a positive for players who can quickly adapt to the game without learning new mechanics, one notable feature can prove to be a problem in Counter-Strike 2.
In Counter-Strike 2, the smoke has been redesigned from top to bottom: it’s no longer randomly rotating clumps of smoke in the same place. Instead, smoke grenades are now 3D models that can interact with bullets, objects, and even light. Counter-Strike 2 has a lot of changes that you should be aware of before the free-to-play PC game launches later this year. Here’s everything you need to know about adaptive smoke in Counter-Strike 2.
How smoke grenades work in Counter-Strike 2
The smoke in Counter-Strike 2 is completely different from what players are used to. Counter-Strike 2’s unchanging gunplay and mechanics led many to believe that the game’s meta would remain the same. However, Valve introduced a game-defining mechanic to Counter-Strike 2, forcing players to adjust their playstyles and strategies.
Here’s everything you need to know about Smoke Grenades in Counter-Strike 2:
- Fumes can be cut with equipment and firearms.
- CT and T smokes are represented by different colors.
- The fumes react to light and the environment.
- Players can no longer perform one-sided smoke.
- Smoke compositions will need to be adjusted for each map.
Interactive smoke in Counter-Strike 2
Shooting a cloud of smoke in Counter-Strike 2 causes the object to change, and repeated shots eventually create a hole in the smoke that briefly exposes enemies hidden within. You can go further by using an explosive grenade to swallow all the smoke in seconds.
Previously, when CTs were spewing smoke, Ts had to respect that and turn the other way and vice versa. The T-side utility pushes back the CT, clearing the bomb area. This feature will improve weapon usage by encouraging players to be more aggressive.
Apart from the Pyro, no other useful property in Counter-Strike 2 slows down the pace of the game, on the contrary, the smoke bombs should increase the number of duels. Grenades have become tactical, they are no longer a means of keeping the enemy on the move. You are not safe even if you are on the other side of the smoke. This Clip on Twitter by former pro player Jordan “n0thing” Gilbert is a great example of how you can handle smoke bombs in Counter-Strike 2.
Enemies can use smoke bombs to create new angles and possibilities. High level players appreciate the quality of the game, but low level players can also take on the Nightmare of the Negev meta. For those of you who don’t know, the Negev is a light machine gun with 100 rounds per magazine. A good spray of about 100 rounds into the smoke can kill up to five enemies.
Counter-Strike 2 Smoke Colors
The change to the colored smoke grenade has been well received by players as it allows for a better understanding of tactics. Previously, all smoke grenades looked the same, which could cause confusion in high-stakes games. Players can now easily distinguish between friendly and enemy utility. Valve did not mention this change on their official blog, although it does have a big impact on competitive matches.
On the CT side, the smoke has a blue tint, while the smoke on the terrorist side looks more like a dust storm. In addition to its new CT and T-side colors, Counter-Strike 2 smokes also react to in-game lighting and environments, resulting in more realistic and dynamic visuals. This improved feature will come in handy in chaotic 5v5 situations where utility is coming from all directions.
Counter-Strike 2 eliminates one-sided
One-sided smoke has always been controversial due to its power in the right situation, but it seems Counter-Strike 2 has removed this feature. This results in less one-sided smoke which can technically be used by smart players in the right circumstances. Take a look at this smoke from G2 Esports’ Ilya ‘m0NESY’ Osipov, for example. While this smoke isn’t exactly one-sided, the placement of the smoke allows you to gain an advantage over the enemy.
Subtic system means new smoke compositions
Due to the new subtic system, 64 tick rate queues are now useless in Counter-Strike 2 – some 128 tick rate queues may work, but most of them need to be recreated. In FPS games, even a small pixel counts. Valve has moved Counter-Strike from 64 ticks to zero ticks, which means it’s changed where you hover over your crosshairs when spewing smoke. Because of this, players will need to relearn most queues on all maps in Counter-Strike 2.
Counter-Strike 2 lets you smoke all over the world
Another cool feature in Counter-Strike 2 is global smoke. Previously, the range of throwing a smoke grenade was limited – there came a time when the projectile ricocheted off an invisible box. Valve removed skyboxes, meaning players can throw their grenades anywhere on the map.
In Counter-Strike 2, you can throw a smoke grenade from point B to point A Dust 2. This will break many established smoke grenade setups in CSGO, but it will completely change the way false starts are performed. work at the time of joining.
That’s all there is to know about adaptive smoke in Counter-Strike 2. If you’re not already up to speed on what’s coming up in Valve’s multiplayer, here’s a step-by-step guide that tells you all about it. You can verify all confirmed Counter-Strike 2 maps are here.
Source : PC Gamesn