Impressions of the game in Street Fighter 6

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Thanks to the courtesy of Capcom publishing company and Czech distributor Cenega, we had the opportunity to fly to Warsaw to try out one of today’s most anticipated fighting games: Street Fighter 6 with its own (er, borrowed) controller in the nineties on a Sega Mega console Drive, has not come into contact with him in recent years. I was even more impressed by the modern processing of graphics and animation, and above all by the depth of the game mechanics. As strange as it may sound, the biggest surprise for me was the audio side of the game.

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Street Fighter 6 includes an AI announcer feature that is a lot like the announcers from classic sports games like football or hockey. But at the same time, it uses the voice of one of the real stars of the commentary scene, which is loaded with energy that can usually be heard in real live championships such as Evo. The smooth and enthusiastic commentary on everything you and your opponent do in-game during a fight adds a whole new dimension to the entire gaming experience and really makes you feel like you’re fighting in a professional tournament. Also, a side effect of this feature is a better understanding of situations and twists in the combat itself. I have to say that I really liked this feature and added more juice to the matches.

Mechanically, the core of the game is the “Movement” mechanic associated with the second “energy” bar below your health bar. Drive gives you access to a whole galaxy of additional strikes and counters, thanks to which you can quickly close the distance between you and the enemy, or, conversely, “counter” his blow, which thanks to this you will not only repel, but also punish you. However, you must be careful not to use up your Drive energy completely, because then your character will noticeably slow down and, of course, lose access to the aforementioned abilities. On the contrary, it is in your interest to lure the enemy into wasting his reservoir of this energy.

The in-game controls also offer rich options: you have the option to play with a full-blooded “classic” setting that requires complex and precise button combinations for all the special hits, or a simplified “modern” setting where the game does a lot of special actions. strikes for you after pressing one button – so you can, for example, immediately launch the famous Hadoken attack with one button. On paper, a modern setting might seem like an unfair advantage, but the reality is that a classic setting will give the seasoned veteran more precise control over exactly what their character will do in every millisecond. But having up-to-date settings will help beginners use more advanced touches.

Street Fighter 6 launches June 2 on PC (Steam), Xbox Series X|S, and PlayStation 4 and 5.

Source :Indian TV

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