I asked Blizzard about cross-factional WoW guilds after the release of World of Warcraft Dragonflight and while the developers remained silent, I was pretty sure we’d see them implemented with the WoW Dragonflight 10.1 patch. After the announcement, I asked production manager Pat Dawson and lead quest designer Maria Hamilton if the multifaceted MMO would take the “war” out of Warcraft. for some time.
You see, the Horde and the Alliance have slaughtered each other since the dawn of Azeroth itself. Prior to WoW Shadowlands patch 9.2.5, players could only loot, farm, and rest with members of the same faction; wandering into an Alliance farming area almost always resulted in certain death for Horde members, and vice versa.
With the introduction of cross faction instances in Eternity’s End, the player base has been split in two. While some are happy to attack with Alliance players because it means playing with friends, others are strongly opposed to the idea, arguing that it spoils the very soul of multiplayer gameplay.
the main thing is you should not participate in interface bodies. All of this can be turned on and off, including the interaction guilds coming with Dragonflight 10.1.
I posed this very question to Dawson and Hamilton: do interaction instances suppress Warcraft’s “war” with a deafening nod? “One of the core concepts of World of Warcraft is the conflict between the Alliance and the Horde, and that remains true,” Dawson told PCGamesN.
“You can go in and fight for the Horde team and the Alliance team in battlegrounds and PvP. However, you want to take advantage of this conflict; you can still do it. This is something we do not plan to change or remove in any way.
“But we also know that times have changed both in World of Warcraft history and in the world itself, it’s nice to be able to have a bigger community, play with more people, and be more challenging as a team, no matter what. which faction could you have chosen, ”he continues.
“The idea here is to empower people who want to have a bigger community and want to play with their friends, but in Warsong Gulch you’re going to play Alliance vs. Horde. We want to serve both communities that are interested in different activities.”
“For me, my character might hate the opposing faction and want to fight them and kill them, but as a player, I want to play my brother,” Hamilton chimes in. — As a player, I want to be able to play with my friends and that is my choice.
“If my guild is open to inviting players from the opposite faction, we will. I can do it now, we can do Mythic, but that’s just the next step, I don’t think it will change anything when the Horde and the Alliance hate each other,” he says. “You can’t enter the capital without getting killed!” It’s still there!
“It’s good for both players and those who have invested time and energy in the characters they love,” he concludes, noting that “players who want to maintain a sense of rivalry shouldn’t invite the opposing faction.”
I fully understand Mary’s state of mind. As someone who has been playing WoW for a long time, introducing it to my partner was more difficult, since he originally wanted to play Alliance. However, like me, he investigated faction balance (or lack thereof) on the servers and promptly left the Alliance in favor of the Horde. By the time the instances of interaction appeared, he was already playing a character he didn’t like very much and wasn’t excited about. Create a new character? Sure, but that’s not always a viable option: updating and preparing takes time.
If the new cross-faction guilds have inspired you to return to Azeroth, be sure to check out our WoW Dragonflight roundup to find out what to expect. We also have a WoW Dragonflight tier list to help you choose the best class and specialization for you.
Source : PC Gamesn