EA CEO Explains Why Apex Legends Mobile Was Canceled

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Respawn tweeted a brief announcement on January 31st, the shutdown of Apex Legends Mobile for 90 days accompanied by a link to the Q&A page on the EA website, and the lack of a more detailed explanation left fans still searching for answers. However, EA’s third-quarter earnings (revealed by The Motley Fool) shed a little more light on the fate of Apex Legends Mobile, including speculation that this might not be the last time players see the Apex Legends franchise. .

EA CEO Andrew Wilson gave investors three reasons why the publisher decided to close Apex Mobile. Wilson stated that Apex Legends Mobile “was a very well-crafted game by very good teams” and acknowledged that it “won the game of the year on both Apple and Android devices, which is an outstanding achievement given the number of games made.”

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EA CEO Andrew Wilson

Find out why Apex Legends Mobile has been canceled

The EA CEO gave three reasons for Apex Mobile’s impending closure. The first reason was the apparent inability of the mobile game to create an environment that encouraged cooperation between squad members.

Wilson explained that “In particular, Apex’s gameplay features a level of immersion and difficulty, which has a lot to do with what Apex is all about, the verticality of the gameplay, and team play that don’t translate as well to mobile devices as we do.” hoped.”

The second reason for the closure of the mobile game turned out to be problems with the retention of players.

“The game’s lagging has really affected the core deeply and really brought in a lot of new users, which we think says a lot for the franchise’s potential future success,” Wilson said. “It did not keep ordinary users at the level that we needed. And in a game that relies heavily on team play and competitive play, the liquidity of the overall player base is very, very important.”

According to Wilson, the “difficult” mobile market was the final nail in Apex Legends Mobile’s death box.

“…when we look at the mobile market, the biggest new releases that are the most successful are those that tie in closely with the wider franchise where there isn’t always cross play, but definitely the fact and feeling that [os jogadores] are part of a single unified community and a unified gameplay [faz diferença]”, Wilson said.

This may be a reference to the game’s mobile-exclusive characters such as Fade and Rhapsody. Respawn has previously stated that Apex Legends Mobile’s story is canon, so the lack of Fade and Rhapsody in the console and PC versions of the game has left some players scratching their heads over how mobile characters can have the same storyline as PC. console characters, with no mention of mobile-exclusive characters outside of the mobile game.

But the latest part of Wilson’s “single, unified gaming experience” statement seems to suggest that while Apex Legends Mobile is gone for good, it may not be the last player to see Apex in the mobile gaming realm. “So when we think about it [experiência de jogo unificada] going forward, this will be very, very important as we reimagine Apex Mobile,” Wilson concluded.

Discussing what the reimagined Apex Mobile will look like, Wilson mentioned Battlefield Mobile, which was also canceled yesterday, months before the official launch in all regions.

“We have learned a lot and we have plans to reimagine the Apex Mobile connected experience going forward,” Wilson told investors. “It is because of this knowledge, combined with a clear franchise strategy, that we have also made the decision to halt development of the current Battlefield mobile game. We know our community values ​​a tightly connected ecosystem and our team is focused on delivering the best unified cross-platform experience for our players. Everything we do is designed to inspire the world to play.”

Wilson stated that Battlefield Mobile is also likely to “face some of the same issues as [do Apex Legends Mobile]”.

It’s not entirely clear what Wilson means about cross-platform and cross-progression, but it might be a good sign for players who prefer both the console and PC versions of Apex, where the lack of cross-platform progression was a problem. problem. big complaints from players for years. As for the “reimagined” version of Apex Legends Mobile and Battlefield Mobile, only time will tell what EA has in store.

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Source: Portal Pop, Motley Fool


Source : Married Games

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