Valorant Episode 6 will be a nightmare for serious gamers

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When Riot lifted the curtain on Haven in 2020, Valorant’s whisper network began to buzz with praise; someone has finally moved away from typical FPS game design. The Forgotten Monastery has become a favorite map of professional players, but some still have doubts about three locations. Riot seems confident in the new design. He enters Lotus, Valorant Episode 6’s worst nightmare for dedicated players.

Haven is popular with professional players, but doesn’t lend itself well to quick ranked play. Now having two maps with three sites in a group of seven maps is a disaster in perspective. The triple site effects should play out in a few weeks, shaking the Valorant meta for the worse.

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Valorant’s maps with three locations are a terrible idea

Trick cards like middle double place or triple place work well in professional play. You appear with a team of five capable of executing complex strategies. Months of practice, coordination, and communication act as catalysts. But when you’re playing Valorant to quickly rank up with random players, communication isn’t always warranted, let alone strategy.

Haven is popular not only with professionals. is a Favorite The map is heavily skewed towards Attackers, with 52% of matches favoring Attackers. You are set for the rest of the game if you choose to attack Haven first and win the most rounds. For example, if a half ends 9-3 at best, the defense is like a picnic.

But regular players don’t have the luxury of choosing sides. If you come into the game defensively, losing a majority in the first half is enough to break morale. The return potential of such cards is high, but it’s hard to expect casual players to be ready to get out of a boring game. GG Come on!

Breeze launched despite being newer than the other cards. But Haven is still, along with Lotus, a map that carries a similar threat to all three locations. Lotus isn’t just big though; It’s also more labyrinthine, with lots of rat corners and revolving doors. From now on, ranked players will have to walk in two large squares with no communication. We already feel the silence ringing in our ears; Lotus not only looks boring, but it’s a map where solo players will never see the winner’s green screen.

FPS maps should provide a balanced foundation for the competition. But three-zone maps naturally benefit attackers, even if it’s easy for defenders to switch sides. Maintaining two sites is a difficult task; Now imagine doing this at three o’clock. Criminals can move to an empty site after the information collector. Instead, defenders must read schematics, identify a mock execution, and walk the map with a knife.

Winning at quarterback at Lotus and Haven requires careful training. In competitive Valorant, some players care enough to hover over their wanted Agents and think about the list. Instead, the attackers only trust the initiator to gather the first information. This imbalance was minor on one site, but two sites is a recipe for a sloppy Valorant meta.

Large maps in competitive Valorant slow down the pace of the game. Maps like Icebox, Bind, Split, and Fracture, on the other hand, are great. But Riot needs to have the right layout for large maps. Ascension is a perfect example of a map that is bigger and fits right into the Valorant pool.

It would be interesting to see how serious Valorant players adjust to the maze that is Lotus. They may need luck more than a goal!

Valorant’s ninth map has already caused enough of a stir, but it won’t be easy to win. Make sure you have the best Valorant Crosshair codes to prepare yourself for the Valorant Episode 6 grind!

Source : PC Gamesn

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