Iron Banner Destiny 2’s post-game stats screen sparks K/D controversy

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Destiny 2’s Iron Banner post-game stats screen was controversial among Guardians, who disagreed that it should display players’ kill-to-kill (K/D) ratios, though the format ultimately rewards points. Gained by completing certain objectives instead of killing. – the way FPS games have traditionally been done on the Crucible.

A tweet from Destiny 2 content creator Fallout Plays sparked a discussion after he suggested that the number of turrets destroyed by a player in the Destiny 2 Iron Banner Season 19 Fortress game mode was irrelevant compared to a player K/ D. expressed different opinions.

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In the “Fortress” game format, derived from the “Control” game mode, players compete for control of an area and battle against Cabal turrets. Similar to Control, players earn points by capturing and claiming areas within a set period of time. Points increase as players capture and hold additional areas. Capturing and holding all three areas results in a power play that earns the player and team the most points.

In the Stronghold, turrets spawn periodically in certain capture areas. Defeating turrets and capturing an area is worth more points than capturing a normal area. Since the game awards points based on area capture, the number of kills the player makes is not directly related to the outcome. Theoretically, a non-elimination player could earn the most points simply by capturing areas and holding them longer. But given the format’s incentive to defend areas, it’s generally recommended to defeat opponents to prevent them from capturing areas.

Crucible Control matches typically give an idea of ​​player kills and K/D totals on the match screen after the match. This allows players to see how their kill count stacks up against their teammates and opponents. However, the stats screen after playing the limited-time Stronghold mode is different from the Crucible summary screen. Instead of showing kills or K/D, it shows points won, captures, defense stats, and the number of turrets each player has taken down in a match.

Since K/D does not directly affect points earned, Bungie may have felt that K/D should not be included in the post-game screen. Developers could selectively hide this information to avoid toxicity against weaker players. Or the post-game screen could be a subtle reminder for players to focus on the capture objective instead of the kill count.

K/D is not a direct indicator of skill, but generally above average players have a higher K/D. However, some players may be so focused on the kill count that they fail to complete the game objective.

While many Destiny 2 players agreed with the Fallout sentiment, others disagreed.

“I don’t care that KD doesn’t show up in objective modes. I wish Destiny’s PvP base cared less about these modes so you’re not the only one limiting areas while everyone messes up their KDs and loses the game,” responded game journalist Tom Warren.

The Fallout tweet also gave way to joking responses.

“The toxic streamer just wants to scare people with his K/D smh,” Destiny 2 content creator KackisHD responded.

After an ongoing series of responses and several tweets from Fallout regarding the original tweet, he summed up his thoughts on the entire controversy by suggesting that he was simply interested in his work on murder vs. death.

Ultimately, there is no consensus and it all comes down to personal preference. Either way, if you’re playing Destiny 2 Iron Banner this week, check out our guides on the best Destiny 2 Warlock builds, best Titan builds, and best Hunter builds to create a PvP build that will help you dominate the table. classification. in the ruined towers. .

Source : PC Gamesn

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