An important element is missing from the Steam platform: exclusives.

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steam bridge absolutely amazing device. It’s basically a small PC that can play most of the big AAA games in addition to your standard indie games, but the good thing is that you can take it with you in portable mode or connect it to the best Steam platform. dock and use as a full Linux desktop. However, there is something that bothered me about this device, something that I could not understand until recently.

It wasn’t until I played Crisis Core: Final Fantasy VII Reunion, which is a remaster of an old PSP exclusive, that I realized the Steam Deck didn’t have the same system trading exclusives you’d expect on a new console. PlayStation has God Of War, The Last Of Us, and Ratchet & Clank. Xbox has Halo, every Bethesda game (now), and Forza. Nintendo has Pokemon, Mario, Zelda, Kirby, and a few others. What does Steam Deck have as a systems provider? Office work at Aperture? It’s something I’ve been thinking about for a while, and I think I know why it bothers me.

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The steam deck is basically perfect. Sure, it may require software updates (the fact that you can’t install games when the device is in sleep mode is confusing), but the hardware is amazing and has the most comprehensive catalog of any new device. What will take Steam Deck to the next level are awesome exclusives, even if it’s small games like the aforementioned Aperture Desk Job (essentially a glorified tech demo showcasing the power of Steam Deck in the same universe as the Aperture Desk Job). Desk). Portal and Half-Life series).

The ideal Steam Deck exclusive should take full advantage of all available technology and bring something new to the table, similar to how a game like Astro’s Playroom showcases the power of the PlayStation 5 and DualSense controller while still being a full game. . Don’t get me wrong, Aperture Desk Job is excellent, but it’s under an hour long and feels more like a tech demo than a full game, while Astro’s Playroom feels like a full platformer. I don’t have a lot of preferences as to how I’d like this build to be (although, as those close to me well know, I’m a fan of a platformer or JRPG compilation, so one of those would make my Christmas).

Alternatively, ports of older exclusives, like Crisis Core: Final Fantasy VII, are incredibly device-specific, and feel like a natural fit (likely due to the fact that Crisis Core: Final Fantasy VII was originally designed for handheld devices). , while Reunion – No) . too different from the original vision), so it would be nice to see more. It’s notorious that Nintendo doesn’t like to share, preferring to port their own games to future releases on their own systems rather than PC, but Sony isn’t taking it so hard anymore.

Give me a port of Metal Gear Solid: Portable Ops, give me a port of Tearaway, give me a port of Uncharted: Golden Abyss after being treated like the redheaded son-in-law of the Uncharted series all these years. By not porting these games with even the most basic amount of tweaking (in effect, just giving them a PC options menu), money remains on the table. The number of people who would happily buy PSP and PS Vita games to play on a more powerful system capable of running them at 60fps with a myriad of options is huge, but there’s no sign of ports, unless you don’t count Persona. 4 Gold. This is why older games like Final Fantasy Pixel Remasters (thanks to John Phipps at SDGC, we finally ported them!) work so well on the Steam Deck, and that extends to older game versions as well. new.

Come on, Sony, show some respect for your portable library. Otherwise, come on Valve, give us a nice Steam Deck exclusive that takes full advantage of the system. It doesn’t have to be Portal 3 and Half-Life 3, it just has to be a fun time for people who want an exclusive, although both will surely sell the system in droves…

Source : PC Gamesn

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