With all these upcoming stories like The Witcher Remake, Resident Evil 4, Dead Space, and more, developers have an opportunity to take inspiration from Square Enix’s Final Fantasy 7 book and tease it. It should be like this: longing for hell.
We live in an age where the media exploits our nostalgia by making us point to our screens and say “I know” before even showing us anything of value. This does not mean All the world remakes are definitely bad, but nostalgia is by definition limiting. Retrospective. Almost anti-creative. FF7 Remake proves that if developers are brave enough, they can find valuable new treasures by going back in time.
before diving there will be spoilers for games like Final Fantasy 7, Final Fantasy 7 Remake, and Resident Evil 4. You have been warned.
I don’t think every remake should become an adventure RPG and saga-spanning metatext quest to recontextualize the source material in a way that makes it the plot of Kingdom Hearts (for all those who understand Cape Mickey: I see you ). Instead, I’m talking about remakes that play up to our expectations, introducing new ideas and discarding old ones, and reworking material for modern audiences in a way that gives it new meaning.
2019’s Resident Evil 2 is a perfect example of what a remake should be, using the same modernization techniques as FF7 Remake and replicating the source material enough to make it feel new again. Sure, both remakes take advantage of the time that has passed since their originals, but RE2 Remake still manages to retain most of the survival horror mechanics and shows how they keep on completely reformatting the way you play. .
In general, Capcom is very good at making changes to improve the experience, figuring out what makes it special early on, and the upcoming Resident Evil 4 remake seems poised to do what other remakes are supposed to do: play it again. according to your expectations. .
Judging by the gameplay of Resident Evil 4, player choices will affect the dog’s short story in a whole new way compared to the 2005 original. Basically, it looks like the dog you were able to save in the first game may die, which means he may not have his hero moment in the El Gigante boss fight. What happens then? It may seem like a minor thing, but playing with what the public expects, since remakes are automatically created in the shadow of what they’re imitating, is a great way to make them feel new again.
After all, if you want to make the exact same game, even with visual tweaks, what’s the point? I hope games like The Witcher Remake understand this not only in their gameplay, but also in the way they address what their audience already knows about the source material.
And in that regard, there’s one key detail that everyone knows about the original Final Fantasy 7, and I’m impressed that Square Enix is willing to change it. This is where my spoiler alert comes into effect when I speak of Aerith’s death. For the generation of gamers who saw this scene for the first time, its impact on our emotions and our understanding of gaming as a narrative medium cannot be underestimated. So what is it very Square Enix’s audacity to simply say “What if it doesn’t happen?”
It remains to know if the functional change, the better quality of FF7 Remake one month favors, simply seems that Square Enix decided to change the choice of the most famous of the original – et de nombreux autres changes of this type appear to be in class. suites. Far from seeing this as sacrilege, I’m not ashamed to say that I felt a genuine connection to some of the characters and scenes in the FF7 remake because of what I already knew, even though I wasn’t alive. when the original FF7 came out. Knowing what to expect, or thinking you do, is an unprecedented opportunity for scope and stealth for the writers of a remake. Whether you end up on your feet or land on your butt, it’s just a matter of agility in execution.
For those still uncomfortable making these big and bold changes to the original story, though I encourage you to open your minds to the possibilities, almost as much depth can be added in a number of ways. The passage of time means not only improved technology for our favorite adventure games, but also a host of sequels and spin-offs that can be used when going back to the original game.
That’s where Dead Space Remake comes in, as EA Motive, after supporting a number of space horror games, wants to return to USG Ishimura and revive the classic. We’ve heard that Dead Space Remake will use content cut from the original, while also incorporating Dead Space 2’s weightlessness mechanics and new lore that was written as the series progressed. This approach improves on what made the game so special, starting with the use of modern technology and filling in the gaps that were left at the time, and future improvements to the series. Of course, that’s more conservative than changing the main plot points. But it’s better than just recreating the original game and its story, note for note, without doing anything new or different.
none of these games need redone Much like Hollywood’s obsession with nostalgic reboots, that’s what happens when top publishing executives have to manage risk and produce surefire hits at a time when video games are becoming more expensive to produce. It’s an exercise in using your nostalgia to get more money out of you when the original games really should be available for purchase in as many forms as possible, not lost in time. But just because we don’t need it doesn’t mean remakes can’t be good. Many of them are made by developers who understand and respect the original material, but also want to innovate and surprise us.
After all, we love the originals because they were such a good expression of who they were trying to be. To say that a remake with no significant differences serves the same purpose is almost an insult to the source material. The last thing anyone should do is apply a new coat of paint and finish the job, because that’s not in anyone’s interest. I’d rather you swing and miss than let the ball go.
Source : PC Gamesn