Valheim Mistlands update makes the biome safer, but not the ballista

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Valheim Mistlands update 0.212.9 has hit the public test branch of survival game Viking, and it aims to make the dangerous biome a bit safer to explore, though that doesn’t make ballistae any less dangerous, though. despite resentment from some players. The Valheim Mistlands update hit the public servers on December 6 after several weeks of public testing, and players have been terrorized by local seekers and flying gyalls ever since.

First, let’s get rid of the bad news. There are some useful tweaks to Ballista: they’ll now shoot faster, ammo is cheaper to produce, and added sound effects to make it easier to tell when they’re firing and when they’re out of sight. However, despite the “changed aiming behavior”, the developers confirm that it will still target friendly creatures and players, which has caused much consternation among community members, who say that as a result, it’s simply not worth the effort. use automatic turrets.

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It has been the subject of controversy since its release, with Twitter vote from Senior Developer Jonathan Smores, who concluded that 57.5% of respondents believe ballistae should never be fired at players. However, Smores himself is very supportive of potential danger, noting that all other defenses, such as traps, have the same effect on players and monsters. Speech“If I just shot the monsters, wouldn’t it be a little less exciting?”

It’s also a bit disappointing that the warmth that different rugs provide no longer adds up, which means you’ll have fewer opportunities to make your home ultra-cozy with a bunch of rugs. That’s about five minutes short of maximum comfort, which is probably a fair balance shift, though players note that the idea of ​​having a bunch of cute blankets was very relevant to the whole atmosphere of the game.

However, there is a lot to look forward to in these latest Valheim Mistlands patch notes. The durability of Misty Lands armor and shield recipes has been increased, making it a bit easier to research. The spawn rate of Seeker Soldiers and Gjalls, two of the most dangerous recurring creatures in the new biome, has been reduced to something “similar to the troll spawn in the Black Forest.”

As a result, you’ll not only see fewer gyalls spawn, but they’ll also be slightly less able to deal full damage to your base: they now only fire one projectile at a time, instead of two. As for the Seekers, their entire AI has been tweaked slightly to make them slightly less aggressive, which should give players a chance to catch their breath in the middle of a fight.

If you’re having trouble with the new Seeker event that stuns you with Troublesome Ants in places you don’t expect them to spawn, you’re in luck too. The event will no longer occur in the Grassland, Swamp, Mountain, or Ocean biomes. On top of that, you won’t see the trapper soldiers, so it should be a bit easier to deal with them before they take over your base.

Valheim Mistlands 0.212.9 Patch Notes – Public Test Branch

Balance and Improvements

  • Misty Lands armor and shield recipes have been rebalanced and their durability increased.
  • The staff have rebalanced recipes and stats.
  • Ballista settings (increased fire speed, added sound effects when shooting and losing sight of the target, changed aiming behavior).
  • The price of Ballista ammo recipes has been reduced.
  • Changed the “Misty Lands Seeker” event (it will no longer trigger in grasslands, swamps, mountains, or the ocean. It will no longer spawn seeker soldiers, and the number of seekers and spawns has been rebalanced).
  • Seeker AI adjustments (they should now walk a bit instead of constantly hovering over the player to give them time to catch their breath).
  • Changed the spawn rate of Seeker Soldiers and Gjalls (previously they spawned quite frequently. Now they are very similar to the spawn of Black Forest trolls).
  • The comfort of different mats can no longer be combined.
  • Gjall will now only fire one projectile instead of two.
  • The hare’s running speed decreased slightly.
  • Tetra bait uses the Fenring trophy instead of the Ulv trophy.
  • Fish in mountain caves now respawn correctly and an additional small lake has been added.
  • Tuna also always take sea bait since it is also found in the ocean.

Fixes and improvements

  • Fixed stuttering when walking to the left with a hoe or hammer.
  • Fixed animation issues when dual knives are idle and block is idle.
  • Fixed a foggy lighting issue in the Dark Forest.
  • Fixed an issue with showing a character in the main menu that has a fish in their inventory.
  • Fixed an issue where the boss in Misty Lands could escape (Sorry Your Grace).
  • Spawn Skeletons will now correctly cancel the challenge after joining an online game.
  • The Find console command displays the absolute position, not the offset.
  • Mating chickens no longer look like boars.
  • The bench and marble table placement will now display the correct effects.
  • Music will correctly fade out for dungeons and locations when continuous music is disabled.
  • Some locations with looping music will now only play once.
  • Various network changes to address connectivity issues when using crossplay.
  • Sounds, music, animations, and textures have been optimized to save around 485MB of RAM and reduce the download size of Valheim by around 420MB.

If you haven’t explored the newest biome yet, check out our Mists of Valheim preview to see what awaits you in the mists. In the meantime, if you’re new to one of the best co-op games on PC, check out our Valheim development guide for what to do at each stage of the game, plus some Valheim building tips. to help you set up the ideal base.

Source : PC Gamesn

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