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Bringing Witcher Remake to Unreal Engine 5 would be great for a new saga

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Bringing Witcher Remake to Unreal Engine 5 would be great for a new saga

CD Projekt Red recently announced that they are developing The Witcher Remake and are also starting a new saga for the series which will start with the working title The Witcher 4. Both games are being developed on Unreal Engine 5 as CD Projekt pulls out. its own red engine and instead uses the widely used Epic Games technology. It will be great for both games across the board.

The bottom line is that CD Projekt Red clearly believes that moving to Unreal Engine 5 will lead to better games and better development. CTO Pavel Zavodny said earlier this year that “it was the transition to open world support that caught our attention in Unreal Engine 5”, while art director Jakub Knapik added that “Unreal is already used by many teams. Around the world, many perspectives are being projected on design tools.”

Unreal Engine 5 should improve on what CDPR already does, and the difficulty of initially developing and releasing Cyberpunk 2077 (of course, things have changed drastically in the last two years) probably played a role in that change as well.

While CDPR isn’t developing The Witcher Remake, it is being developed by Polish studio Fool’s Theory, which helped develop The Witcher 2 and 3. CDPR says it “offers full creative control” over the project, so it’s not like The Witcher. Witcher 4 and this remake will be completely separate entities.

I can easily see that the move to Unreal Engine 5 will help both games, especially since CDPR will be involved in the remake to some degree. Can I confirm the exact form of this possible help? Absolutely not, but I think there may be similarities between The Witcher 4 and The Witcher Remake simply because the way one team learns to use Unreal Engine 5 can only help the other.

It remains to be seen how The Witcher Remake will reimagine and modernize the 2007 original, but it’s realistic to assume that some of the way Fool’s Theory changes The Witcher could carry over to The Witcher 4, and vice versa. Does that mean we’ll get them faster than expected or that the two games will be incredibly similar? To be honest, I don’t know, I’m just curious to see how the two games developed at the same time on the same engine affect the functionality, troubleshooting, and overall quality of each game.

CDPR clearly trusts the technology used in Unreal Engine 5 to the point of wanting to synergize the development of The Witcher games.

It actually ties into the Cyberpunk franchise as well, and I think it underscores how desperately CDPR is trying to avoid a near catastrophic release situation for Cyberpunk 2077. Although the Phantom Liberty expansion still uses the Red Engine, this will be the last project to do so. . . . with the 2077 sequel called Project Orion, it was also ported to Unreal Engine 5.

This large-scale adoption of Unreal Engine 5 is certainly an expensive move that confirms how much CDPR trusts the technology and how it could affect the games the studio creates in the future.

I think Clockwork’s comments on Unreal Engine 5 and what CDPR specifically has to offer about the types of open world games it creates confirms why this is such an important step not only for studio projects, but also for its image. usually. “This opens up a new chapter for us where we really want to see how our open-world game-building experience combines with all of Epic’s engineering might.”

Whatever happens with CD Projekt Red in the future, I really hope the move to Unreal Engine 5 will ultimately pay off.

Source : PC Gamesn

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